求灌篮高手主题曲翻译翻译

跪求英文高手翻译一下,小弟在此不胜感激···· - 福步新人 -
福步外贸论坛(FOB Business Forum) |中国第一外贸论坛
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跪求英文高手翻译一下,小弟在此不胜感激····
(d)&&If either party employs attorneys to enforce any rights arising out of or relating to this Agreement, the prevailing party shall be entitled to recover reasonable attorneys' fees.& &This Agreement shall be governed by, and construed and interpreted in accordance with, the laws of the Commonwealth of Pennsylvania, without regard to its conflict of law provisions.&&The United States District Court for the Western District of Pennsylvania, or if that Court lacks or declines to exercise subject matter jurisdiction, the Court of Common Pleas, Warren County, Pennsylvania, shall have exclusive jurisdiction of any action arising out of or relating to this Agreement, and Contractor further irrevocably agrees to waive any objection to the venue of any such suit or proceeding in either court, or to in personam jurisdiction providing that service is effective.&&
Contractor hereby waives personal service of any summons, complaint, or other process in any action instituted in either court, and further agrees that all service thereof may be made by registered mail, return receipt requested.
(e)&&This agreement may be executed in counterparts, each of which shall be considered an original, but all of which together shall constitute one instrument.&&The parties also agree to accept facsimile copies as originals.
Any provision of this Agreement that is prohibited or unenforceable in any jurisdiction shall be ineffective to the extent of such prohibition or unenforceability without invalidating the remaining provisions of this Agreement or affecting the validity or enforceability of such provision in any other jurisdiction
(Steven Ding)
外贸单证 蜕变→外贸业务
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来自 浙江温州乐清
这么一大篇,看的头疼,谁那么闲给你全篇翻译啊
(Steven Ding)
外贸单证 蜕变→外贸业务
UID 1505443
积分 75765
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来自 浙江温州乐清
建议先自己看看,有具体不清楚的再问
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属于合同条款,建议你搜下合同文件参考翻译下
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同意一楼的,先自己翻译,有疑问的单独列出来
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(d)如果任何一方聘用代理人执行任何权利而产生的或关于这个协议,胜诉方有权获得合理的律师费用的。本协议由,并且解释解释并根据宾夕法尼亚州联邦的法律,而不考虑其法律冲突的条款。美国地方法院宾夕法尼亚西部地区,或如果法院缺乏或拒绝运动事件管辖权,法院的常见的请求,宾夕法尼亚州,应具有专属管辖权的任何行动产生的或关于这个协议,和承包商进一步不可撤消同意放弃任何反对任何这样的地点在任何法庭提起诉讼或程序,或者在personam管辖权提供这种服务就是有效的。
承包商据此放弃个人服务的任何传票,抱怨,或其他进程在任何法律行动中,制定了在任何法庭,并同意其所有服务可能用挂号邮件,回执。
(e)执行该协议可能在同行,每个应被视为原始,但是所有这些将构成一个乐器一起。各方还同意接受传真副本,正本。
本协议的任何条款,禁止在任何司法管辖区或不可执行应当无效的范围,禁止或unenforceability其余条款的无效不影响本协议或有效性或可执行性方面的规定在任何其他司法管辖区
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没空啊,自动翻译帮你转过来,你自己结合着看看,再整合一下哈。。乖
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来自 广东深圳
感激就免了,给我几个单吧
如果任何一方聘用代理人执行任何权利而产生的或关于这个协议,胜诉方有权获得合理的律师费用的。本协议由,并且解释解释并根据宾夕法尼亚州联邦的法律,而不考虑其法律冲突的条款。美国地方法院宾夕法尼亚西部地区,或如果法院缺乏或拒绝运动事件管辖权,法院的常见的请求,宾夕法尼亚州,应具有专属管辖权的任何行动产生的或关于这个协议,和承包商进一步不可撤消同意放弃任何反对任何这样的地点在任何法庭提起诉讼或程序,或者在personam管辖权提供这种服务就是有效的。
承包商据此放弃个人服务的任何传票,抱怨,或其他进程在任何法律行动中,制定了在任何法庭,并同意其所有服务可能用挂号邮件,回执。
(e)执行该协议可能在同行,每个应被视为原始,但是所有这些将构成一个乐器一起。各方还同意接受传真副本,正本。
本协议的任何条款,禁止在任何司法管辖区或不可执行应当无效的范围,禁止或unenforceability其余条款的无效不影响本协议或有效性或可执行性方面的规定在任何其他司法管辖区
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回复 #9 z曾强 的帖子
你们怎么都直接粘贴复制有道翻译呢?
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你使用翻译器试一下@
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来自 广东深圳
回复 #10 keysoul2011 的帖子
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回复 #1 keysoul2011 的帖子
网上有翻译软件啊,像google啊,金山啊
当前时区 GMT+8, 现在时间是
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求翻译!!求高手!收藏
我在一个网站看到了“BBC应该在DW50年庆做的49件事”,我想自己翻译但是觉得貌似有不少旧版DW的典故,搞不懂。所以我把原文放出来,大家集体搞定吧!
票牛教你如何买到热门、便宜、真实的演出门票!
1 iPlayer should make every complete Doctor Who story in the archives available.2 Strictly Come Dancing should have a Doctor Who special, with all the celebsdressed as monsters dancing to Doctorin’ The TARDIS.3 BBC Four should have an in-depth documentary about the history of theseries.4 The front page of the BBC website should pop up accompanied by the TARDIS dematerialisation sound effect.5 Tom Baker should do The Shipping Forecast.6 Steven Moffat should present Thought For The Day.
7 The TARDIS should be on the fourth plinth in Trafalgar square.8 EastEnders should have a discussionin the Queen Vic about the best Doctor.9 Russell T Davies should write a half-hour “Rose Tyler: Defender Of Earth” episode, featuring as many surviving companions as possible.10 The BBC idents should feature Daleks. Lots of ’em.11 All male newsreaders
the women can wear fezes.
12 TARDIS replicas should appear all over London, painted in designs by volunteers and famous artists, then be auctioned off for charity.13 All continuity announcements should be done in the voice of Davros.14 The time pips on Radio Four shouldbe replaced by the Sonic Screwdriver sound effect.15 A Top Gear Doctor Who Special. Hammond test drives the TARDIS, James May does the science, Clarkson slags off the show and gets beaten up by Colin Baker.
16 A TARDIS hunt – The TARDIS appears mysteriously in the background of a dozen or so BBC produced shows across the anniversary week. No prior warning –viewers have got to spot it, a bit like Where’s Wally .17 At least one of the stories missing from the archives is remade from the original script.18 A different one of the stories missing from the archives is remade as an animated adventure.
19 Newsnight should bring together Michael Grade and Colin Baker for a fight … no-holds-barred discussion.20 A special edition of Only Connect featuring only Doctor Who fans and Doctor Who questions.21 An Antiques Roadshow special concentrating entirely on Doctor Who merchandise.22 Matt Smith should edit that week’s 2000 AD instead of Matt Smith.23 There should be a Doctor Who computer game which doesn’t suck.24 The Angel Of The North should become a Weeping Angel Of The North.
25 Cardiff should be renamed Gallifreyfor the week (unless Gallifrey means something rude in Welsh…)26 The Beefeaters at the Tower Of London should be replaced by Cybermen.27 Peter Jackson should be interviewed on The Culture Show about his love for Doctor Who .28 Tom Baker should be knighted.29 Google should of course have a Doctor Who logo on 23 November (wonder if they will?).30 Wembley should stage a game of football between monsters.
31 Doctor Who Do You Think You Are? – a look at the science fiction that influenced Doctor Who , and the science fiction it has influenced.32 Matt Smith to join Brian Cox and Robin Ince on an Infinite Monkey Cage special about time travel.33 Songs Of Praise should come live from Devil’s End.34 A Red Button service that enables the 50th Anniversary special to be watched with a commentary track.35 A new online animated adventure that has a role for all eleven Doctors .
36 Mock The Entirety Of Time And Space – a Who related Mock The Week special with Sylvester McCoy and Paul McGann.37 A specially-filmed McGann to Eccleston regeneration scene.38 Jools Holland Later special, with Muse covering “Doctorin’ The TARDIS”, One Direction singing “All I Want For Christmas Is A Dalek” andTom Jones doing “Song For 10”.39 A Deadly 60 special with Steve Backshall encountering Drashigs, the Nestene Consciousness, wolf weeds and giant maggots.
40 The BBC should name one of its new studios after Verity Lambert.41 When BBC Three and BBC Four aren’t on air, they should just air Doctor Who constantly.42 Just for balance, there should be a show called I Hate Doctor Who . On BBC Radio Stoke. At 2am. For a couple of minutes.43 Masterchef should have a special episode in which John Simm, Eric Roberts and Derek Jacobi try to out cook each other.44 Bargain Hunt should take place in Trotter’s Lane.
海外直录硕士,一年读海外硕士找中域
45 K9 should cameo in Doctors . Just because.46 Mark Gatiss should write a half-hour sitcom about some Doctor Who fans trying to arrange a convention, just so they can get to meet Billie Piper.47 There should be a set of Doctor Who commemorative stamps.48 Get some of the mainstays of the BBC Radiophonic Workshop back together to compose an avant garde Doctor Who -inspired electronic symphony for broadcast on Radio Three.
49 Someone should bake a really nice cake with 50 sonic screwdriver-shaped candles on it and not let Matt Smith hide inside.
@isaakfvkampfer I need you here right now....
先M一下~~~~~
lz你竟然就把鸟文这样红果果的贴上来了。。好吧收着慢慢看。。。
1电子播放器都要完整的医生谁在档案可用。 2严格来跳舞应该有一个医生特别,所有celebsdressed怪兽跳舞doctorin '添加到。 3英国广播公司四应该有一个深入的纪录片的历史系列。 4英国广播公司网站的首页应该弹出伴随添加到非实物化的声音效果。 5应做出货预测汤姆贝克。 6史提芬·莫法特将这一天的思考。7添加到应在第四支座在特拉法尔加广场。 8#应该有一个探讨的女王的最好的医生。 9罗素戴维斯应该写半个小时的“玫瑰泰勒:守护地球”,具有许多幸存的同伴的。 10英国广播公司1应该功能版。很多很多 11男主播应戴领结的女性可以穿fezes。12个字母的复制品出现在伦敦,画在设计由志愿者和著名的艺术家,被拍卖,为慈善事业。 13所有连续性公告应在davros的声音。 14时间点四电台应改为音速起子音效。 15顶齿轮医生特别。哈蒙德测试驱动器添加到了,杰姆斯可能是科学,克拉克森的表演和炉渣挨打的柯林贝克。16个字母的字母出现在亨特–神秘背景的十几个英国广播公司制作节目的周年纪念周。没有事先警告–观众有点,有点像威利在哪里。 17至少一个故事失踪档案是由从原来的脚本。 18个不同的故事之一失踪档案被改编为动画冒险。19新闻应把迈克尔和柯林贝克战斗……无拘无束的讨论。 20特别版只连接只有医生谁的球迷和医生谁的问题。 21个古董路演特别集中在医生全部商品。 22太斯密编辑那一周的2000广告取代麦特·。 23应当有一个医生谁的电脑游戏,不吸。 24北方天使应该成为一个哭泣的北方天使。25加的夫应更名为gallifreyfor周(除非gallifrey手段在威尔斯……) 26 -在伦敦塔应改为电脑人。 27彼得杰克逊应该被采访的文化展示他的爱的医生。 28汤姆贝克应当被封为爵士。 29谷歌当然要有一个医生谁标志在十一月23(不知道他们是否会?)。 30温布利比赛足球应该阶段之间的怪物。 31个医生,你以为你是谁?–看科幻小说的影响,医生,和科幻小说,它的影响。 32太史密斯加盟布瑞恩和罗宾自一个无限猴子笼专门关于时间旅行。 33首歌赞美来生活魔鬼的结束。 34个红色按钮服务,使第五十周年特别加以注意与评论音轨。 35个新的在线动画冒险,有一个角色的所有十一个医生。36个模拟整个空间和时间相关的–一周讽刺特别与麦科伊和保罗。 37个specially-filmed麦加到埃斯克林顿再生现场。 38裘斯荷兰后,与缪斯覆盖”doctorin“新日”,一个方向唱“所有我想要的圣诞是一个戴立克”和汤姆中间琼斯做“10”。 39个致命的60特别与史提夫巴克沙尔遇到的drashigs,nestene意识,狼杂草和巨蛆。 40英国广播公司应该叫它的一个新的工作室后真实朗伯。 41英国广播公司三和英国广播公司四没有空气,他们应该只是空气医生谁不断。 42只为平衡,应该有一个叫我恨谁。在英国广播公司电台斯托克。在凌晨2点。两三分钟。 43女,应该有一个特殊的事件,约翰·罗伯茨和德里克·西姆,雅可比尝试了做彼此。 44个交易追捕应该发生在猪蹄巷。
45应在医生图片浮雕。只是因为。 46标记加蒂斯应该写一个半小时的情景喜剧的一些医生谁的球迷试图安排一次会议,就这样他们就可以得到满足的风笛手比莉。 47应当有一套医生纪念邮票。 48一些主流的英国广播公司是一起组成一个前卫的医生-启发电子交响乐团为三电台广播。 49人真是一个不错的烤蛋糕50音速螺丝刀状的蜡烛,不让麦特·史密斯躲在里面。大家可以凑活看看 翻译的真不怎么样 (动车君,原谅我。。。)
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为兴趣而生,贴吧更懂你。或求高手翻译,急用,中译英
求高手翻译,急用,中译英
随着经济的发展和城市化水平的提高,机动车保有量迅速增加,城市交通问题日益突出,缓解交通问题以迫在眉睫。对于城市道路而言,交叉口是城市交通的关键。在对道路进行修建、改造的同时,如何充分利用现有道路资源,通过科学合理的交通控制手段,最大限度的提高通行能力、降低延迟时间一直是交通工程领域重要的研究课题。在诸多交通控制手段中,对交叉口进行渠化和信号优化是最直接有效的方法之一。
本论文选择以历山路和山大南路路口为研究对象,研究它的交通组织优化方法,以缓解交叉口的交通拥堵。首先介绍了此路口的现状,根据观测数据给出了交通控制更新方案,主要包括信号交叉口渠化和信号优化设计。
运用大学四年中所学到的知识,通过设计实践全面准确地道路交叉口信号灯设计优化的一般方法和过程,进一步加深对所学知识的理解,为走向工作岗位打好良好的基础
补充:不要用软件翻译的
不区分大小写
建议你用& 金山词霸
我建议你去找学校找个英语老师翻译吧,毕竟网上给你翻译出来你也确定不了对不对,
&&& 在 现实找人给你翻译下吧。
With the development of economy and the improvement of urbanization, tsingtao encounters is increasing rapidly, urban traffic problem increasingly, alleviate traffic problems in imminent. For urban road traffic intersection is concerned, the key cities. On the way to build, at the same time, how to make full use of the existing road resources, through the scientific and reasonable traffic control method, the maximum increase capacity, reduce the delay time is always an important traffic engineering field of research. In many traffic control method, and the signal intersection are highly channelizing optimization is the most efficient method.
This paper chose to mountain and Alexander south road on the calendar as the research object, and study intersection of traffic organization optimization method, to alleviate the intersection traffic congestion. Firstly introduces the present situation of the intersection, according to the observed data updated traffic control scheme presented, including the signal intersection highly channelizing and signal optimization design.
Using university for four years of knowledge, through comprehensive design practice accurately road crossing the general method of optimization design of light and process, deepen the understanding of knowledge, to work for the good play
With the development of economy and the improvement of urbanization, tsingtao encounters is increasing rapidly, urban traffic problem increasingly, alleviate traffic problems in imminent. For urban road traffic intersection is concerned, the key cities. On the way to build, at the same time, how to make full use of the existing road resources, through the scientific and reasonable traffic control method, the maximum increase capacity, reduce the delay time is always an important traffic engineering field of research. In many traffic control method, and the signal intersection are highly channelizing optimization is the most efficient method.
&&& This paper chose to mountain and Alexander south road on the calendar as the research object, and study intersection of traffic organization optimization method, to alleviate the intersection traffic congestion. Firstly introduces the present situation of the intersection, according to the observed data updated traffic control scheme presented, including the signal intersection highly channelizing and signal optimization design.
&&& Using university for four years of knowledge, through comprehensive design practice accurately road crossing the general method of optimization design of light and process, deepen the understanding of knowledge, to work for the good play
太多了,手机打英语慢,有短点的找我
先来一段呗,翻译的好给你加分
我的答案同第二个一样
&&&&& With the development of economy and the improvement of urbanization, tsingtao encounters is increasing rapidly, urban traffic problem increasingly, alleviate traffic problems in imminent. For urban road traffic intersection is concerned, the key cities. On the way to build, at the same time, how to make full use of the existing road resources, through the scientific and reasonable traffic control method, the maximum increase capacity, reduce the delay time is always an important traffic engineering field of research. In many traffic control method, and the signal intersection are highly channelizing optimization is the most efficient method.
&&& This paper chose to mountain and Alexander south road on the calendar as the research object, and study intersection of traffic organization optimization method, to alleviate the intersection traffic congestion. Firstly introduces the present situation of the intersection, according to the observed data updated traffic control scheme presented, including the signal intersection highly channelizing and signal optimization design.
&&& Using university for four years of knowledge, through comprehensive design practice accurately road crossing the general method of optimization design of light and process, deepen the understanding of knowledge, to work for the good play
With the development of economy and the improvement of urbanization, tsingtao encounters is increasing rapidly, urban traffic problem increasingly, alleviate traffic problems in imminent. For urban road traffic intersection is concerned, the key cities. On the way to build, at the same time, how to make full use of the existing road resources, through the scientific and reasonable traffic control method, the maximum increase capacity, reduce the delay time is always an important traffic engineering field of research. In many traffic control method, and the signal intersection are highly channelizing optimization is the most efficient method.
This paper chose to mountain and Alexander south road on the calendar as the research object, and study intersection of traffic organization optimization method, to alleviate the intersection traffic congestion. Firstly introduces the present situation of the intersection, according to the observed data updated traffic control scheme presented, including the signal intersection highly channelizing and signal optimization design.
Using university for four years of knowledge, through comprehensive design practice accurately road crossing the general method of optimization design of light and process, deepen the understanding of knowledge, to work for the good play&&&&&&&&&&&&& 谢谢采纳
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&求高手翻译一下,谢谢
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; ***** ***
;*********************************;[Generic Traits Settings];******************************************************************************************************************************; !IMPORTANT! - all following settings only work in games, where &New Trait System& was chosen.;------------------------------------------------------------------------------------------------------------------------------;******************************************************************************************************************************; The following modifiers simply affects relevant weapons CtH (or dodging); keep in mind that all of this can be compensated through skill traits;------------------------------------------------------------------------------------------------------------------------------ASSAULT_RIFLES_CTH_MODIFIER = -5SNIPER_RIFLES_CTH_MODIFIER = -5RIFLES_CTH_MODIFIER = -5SMGS_CTH_MODIFIER = -5LMGS_CTH_MODIFIER = -10SHOTGUNS_CTH_MODIFIER = -5PISTOLS_CTH_MODIFIER = -5MACHINE_PISTOLS_CTH_MODIFIER = -5ROCKET_LAUNCHERS_CTH_MODIFIER = -25GRENADE_LAUNCHERS_CTH_MODIFIER = -25MORTAR_CTH_MODIFIER = -60THROWING_KNIVES_CTH_MODIFIER = -15THROWING_GRENADES_CTH_MODIFIER = -10HTH_ATTACK_CTH_MODIFIER = -15CHANCE_TO_DODGE_HTH_MODIFIER = -10KNIFE_ATTACK_CTH_MODIFIER = -10CHANCE_TO_DODGE_KNIFE_MODIFIER = -10;******************************************************************************************************************************; basic modifier to robot's CtH (technicians can compensate this);------------------------------------------------------------------------------------------------------------------------------ROBOT_CTH_MODIFIER = -10;******************************************************************************************************************************; CtH penalty to both shots if firing two weapons;------------------------------------------------------------------------------------------------------------------------------DUAL_SHOT_CTH_PENALTY = 25;******************************************************************************************************************************; The following affects how much stamina is lost for relevant close combat attacks ; (zero is normal, minus means less breath lost than normal), keep in mind that ; martial arts can compensate this;------------------------------------------------------------------------------------------------------------------------------PERCENT_BREATH_LOSS_ON_HTH_ATTACK_MODIFIER = -10PERCENT_BREATH_LOSS_ON_KNIFE_ATTACK_MODIFIER = -25PERCENT_BREATH_LOSS_ON_BLUNT_MELEE_ATTACK_MODIFIER = -20;******************************************************************************************************************************; this controls how many APs the aimed punches or knife-stabs cost; The modifier presents a number multiplied by basic aim-click AP cost (usually 4) added ; to the original punch/stab APs.; So &3& set here means +12 APs on top of basic punch/stab APs.;------------------------------------------------------------------------------------------------------------------------------MODIFIER_FOR_APS_ADDED_ON_AIMED_HTH_ATTACKS = 3MODIFIER_FOR_APS_ADDED_ON_AIMED_BLADE_ATTACKS = 3;******************************************************************************************************************************; decreases/increases effectiveness of certain assignments
(compensated by some traits); negative value makes the assignment harder and vice versa;------------------------------------------------------------------------------------------------------------------------------DOCTORING_SPEED_MODIFIER = -25BANDAGING_SPEED_MODIFIER = -25REPAIRING_SPEED_MODIFIER = -25TRAIN_MILITIA_MODIFIER = -10TEACHING_OTHERS_MODIFIER = -15LOCKPICKING_CHECK_MODIFIER = -10;******************************************************************************************************************************; Modifiers for certain skill checks, negative values make the check harder;------------------------------------------------------------------------------------------------------------------------------ATTACHING_DETONATORS_CHECK_MODIFIER = -15SET_EXPLOSIVES_CHECK_MODIFIER = -15DISARM_EXPLOSIVE_TRAPS_CHECK_MODIFIER = -15DISARM_ELECTRONIC_TRAPS_CHECK_MODIFIER = -15ATTACH_SPECIAL_ITEMS_CHECK_MODIFIER = -15;******************************************************************************************************************************; Damage resistance of tanks can be changed here, zero means normal, it is set to 40 by default ; to make Heavy Weapons trait more useful ;------------------------------------------------------------------------------------------------------------------------------TANKS_DAMAGE_RESISTANCE_MODIFIER = 40;******************************************************************************************************************************; This is the minimum damage a soldier can receive for stat loss to occur.; The chance to loose any stat is also measured by this.; Normally this was 30, we set it to half by default in STOMP, because we can repair stats now with doctor trait;------------------------------------------------------------------------------------------------------------------------------DAMAGE_NEEDED_TO_LOSE_STATS = 15;******************************************************************************************************************************;******************************************************************************************************************************[Auto Weapons]; Percentage APs reduction needed to fire LMGs on burst or autofire modesFIRING_SPEED_BONUS_LMGS = 10; CtH bonuses for specializationBONUS_CTH_ASSAULT_RIFLES = 5BONUS_CTH_SMGS = 5BONUS_CTH_LMGS = 5; Percentage reduction of auto fire penaltyAUTOFIRE_PENALTY_REDUCTION = 30; Increased autofire control; (in Ja2 1.13 this was 2, but better keep it around 4)UNWANTED_BULLETS_REDUCTION = 5; Percentage reduction for APs needed to ready/raise LMGsPERCENT_AP_READY_LMG_REDUCTION = 10;******************************************************************************************************************************;******************************************************************************************************************************[Heavy Weapons]; Increased speed by percentage when firing GRENADE_LAUNCHERS_FIRE_AP_REDUCTION = 20ROCKET_LAUNCHERS_FIRE_AP_REDUCTION = 20; CtH bonusesBONUS_CTH_GRENADE_LAUNCHERS = 25BONUS_CTH_ROCKET_LAUNCHERS = 25; Percentage APs reduction needed to fire mortar MORTAR_FIRE_AP_REDUCTION = 10; Mortar CtH penalty percentage adjustmentMORTAR_CTH_PENALTY_REDUCTION = 50; Damage to tanks increased by percentage
DAMAGE_TO_TANKS_PERCENT_BONUS = 30; General damage except tanks increased by percentageHW_DAMAGE_PERCENT_BONUS = 15;******************************************************************************************************************************;******************************************************************************************************************************[Sniper]; CtH bonus for specializationBONUS_CTH_SNIPER_RIFLES = 5; Reduced effective range to target for aim calculationsEFFECTIVE_RANGE_TO_TARGET_REDUCTION = 5; Bonus to CtH per click for riflesAIMING_BONUS_PER_CLICK_RIFLES = 10; These two determines damage bonus beyond certain number of clicks. The second value means ; from which click included the damage bonus applies, can be also set to zero meaning you gain; the bonus even without aimingGUN_DAMAGE_BONUS_PER_CLICK = 5GUN_DAMAGE_BONUS_FROM_NUM_CLICKS = 3; Percentage bonus to speed when chambering new round in bolt action riflesCHAMBER_ROUND_APS_REDUCTION = 25; Bonus aim clicks for rifles (you should keep dynamic aiming ; ON for this to make sense)POSSIBLE_AIM_CLICK_ADDED_RIFLES = 1;******************************************************************************************************************************;******************************************************************************************************************************[Ranger]; CtH bonus for specializationBONUS_CTH_RIFLES = 5BONUS_CTH_SHOTGUNS = 10; Percentage APs reduction needed to pump shotgunsPUMP_SHOTGUNS_APS_REDUCTION = 25; Strategic map travel speed increased by a percentage if a ranger is present in groupGROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 20GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 10; Percentage reduction of stamina burn when travelling ; (This only applies for ranger himself.)ENERGY_SPENT_TRAVEL_REDUCTION = 35; Percentage of weather penalties reducedWEATHER_PENALTIES_REDUCTION = 25; Percentage of ranger camouflage effectiveness increased; &Not Used By Now!&;CAMO_EFFECTIVENESS_BONUS_PERCENT = 10; Camouflage wear out percentage speed reductionCAMO_WORNOUT_SPEED_REDUCTION = 50;******************************************************************************************************************************;******************************************************************************************************************************[Gunslinger]; CtH bonus for specializationBONUS_CTH_PISTOLS = 10BONUS_CTH_MACHINE_PISTOLS = 5; If this is true, the above bonus to CtH for machine pistols only applies on single shotsCTH_MP_EXCLUDE_AUTOFIRE = TRUE; Bonus to CtH per click with pistols and machine pistolsAIMING_BONUS_PER_CLICK_HANDGUNS = 5; Percentage APs reduction needed to fire pistols and revolvers; You should consider that &15& means that expert gunslinger has the same bonus to firing ; speed as if you would place reflex sights on your gun. While no pistols are allowed to mount; reflex sights, this gives them at least some compensationFIRING_SPEED_BONUS_PISTOLS = 15; Percentage bonus to pistols range; (Well, this bonus can look weird, I know..)FEFFECTIVE_RANGE_BONUS_PISTOLS = 10; Percentage APs reduction needed to ready/raise pistols and revolversPERCENT_AP_READY_PISTOLS_REDUCTION = 15; Percentage APs reduction needed to reload pistols and suchRELOAD_SPEED_HANDGUNS_BONUS = 25; This option increases possible aiming clicks for handguns (you should keep dynamic aiming ; restriction ON for this to make sense)POSSIBLE_AIM_CLICK_ADDED_HANDGUNS = 1;******************************************************************************************************************************;******************************************************************************************************************************[Martial Arts]; Percentage APs reduction needed for a HtH attack.; Doesn't work if you have weapon in your hands such as nunchaku/baton. Only brass knuckles ; are allowed for this.PUNCH_APS_REDUCTION = 15; CtH bonus for specialization with bare handsBONUS_CTH_BARE_HANDS = 30; CtH bonus for specialization with brass knucklesBONUS_CTH_KNUCKLES = 25; Percent bonus to HtH damageBONUS_HTH_DAMAGE = 30; Percentage bonus to target's energy loss due to your HtH attacksBONUS_HTH_BREATH_DAMAGE = 15; This option controls how long it takes the enemy before they start to regain their lost energy ; when hit by your martial artist. &100& means they are knocked out and the enemy can stay down even 12; turns before getting up.LOST_BREATH_REGAIN_PENALTY = 100; Percentage bonus to damage dealt with aimed punches or spinning kicksAIMED_PUNCH_DAMAGE_BONUS = 75; CtH bonus with aimed punches or spinning kicks.; Right now, the CtH bonus with aimed punch for anyone is +20%, you can however modify that ; for martial artists here as you like. (I would prefer to make it slightly lesser accurate to; compensate the huge damage it deals.)AIMED_PUNCH_CTH_MODIFIER = 0; Bonus chance to dodge HtH attacks no matter what you're carrying in your handsBONUS_CHANCE_TO_DODGE_HTH = 30; Extra chance to dodge if bare handedONTOP_BONUS_CTD_HTH_WITH_BARE_HANDS = 5; Extra chance to dodge if wielding brass knucklesONTOP_BONUS_CTD_HTH_WITH_KNUCKLES = 0; Extra chance to dodge blades and blunt melee weaponsBONUS_CHANCE_TO_DODGE_MELEE = 20; Percentage APs reduction when grabbing enemy weapons from their handsAPS_TO_STEAL_WEAPON_REDUCTION = 25; Percentage APs reduction needed to crouch, go prone, and stand upAPS_CHANGE_STANCE_REDUCTION = 25; Percentage APs reduction needed to turn aroundAPS_TURN_AROUND_REDUCTION = 25; Percentage APs reduction needed to climb on/off roofs and jump fencesAPS_CLIMB_OR_JUMP_REDUCTION = 25; Extra chance to knock open doorsCHANCE_KICK_DOORS_BONUS = 25; If set to true, you may gain fancy martial arts animations only if chosen &Martial Arts& as both major traitsPERMIT_EXTRA_ANIMATIONS_TO_EXPERT_MARTIAL_ARTS_ONLY = TRUE;******************************************************************************************************************************;******************************************************************************************************************************[Squadleader]; Determines the proximity mercs have to be in order to receive bonuses from the squadleader (in tiles) BONUSES_RADIUS_NORMAL = 10; If both squadleader and the soldier wear extended ears(or similar devices), the proximity is increased to this value tilesBONUSES_RADIUS_EXTENDED_EAR = 20; Max number of active bonuses from squadleaders/deputies for a single soldierMAX_STACKABLE_BONUSES = 3; Percentage bonus for mercs' max APS in squadleader's vicinityBONUS_APS_PERCENT_IN_RADIUS = 5; Bonus to XP level for mercs in squadleader's vicinityEFFECTIVE_LEVEL_OF_OTHERS_IN_RADIUS = 1; Effective level value of squadleader is increased by this value when acting as &psychic support& for suppression tolerance of nearby soldiers; The option &NEARBY_FRIENDLIES_AFFECT_TOLERANCE& must be set TRUE for this to work (in JA2_Options.ini)EFFECTIVE_LEVEL_AS_STANDBY = 1; Bonus to suppression tolerance for the squadleader and teammates in his vicinityOVERALL_SUPRESSION_BONUS_PERCENT = 20; Bonus to morale gain for mercs in vicinityMORALE_GAIN_BONUS = 1; Morale goes down slower if squadleader is in vicinityMORALE_LOSS_REDUCTION = 1; Squadleader's resistance to fear percentageSL_FEAR_RESISTANCE = 50; Multiplier effecting morale loss in case of squadleader's deathSL_DEATH_MORALE_LOSS_MULTIPLIER = 1 ;******************************************************************************************************************************;******************************************************************************************************************************[Technician]; Percentage bonus to repair speedREPAIR_SPEED_BONUS_PERCENT = 25; Percentage bonus to lockpicking including electronic locksLOCKPICKING_BONUS = 30; Percentage bonus to disarming electronic trapsDISARMING_ELECTRONIC_TRAPS_BONUS = 40; Percentage bonus to attaching and merging itemsCOMBINING_ITEMS_BONUS = 40; Percentage bonus to unjamming weaponsUNJAMMING_GUN_BONUS = 20; Penalty to repair speed of electronics is reduced by this percentageREPAIR_ELECTRONICS_PENALTY_REDUCTION = 50; Increases the chance to find hidden traps and minesEFFECTIVE_LEVEL_TO_FIND_TRAPS_BONUS = 2; Bonus CtH when controlling the robotROBOT_CTH_BONUS = 10; Repairing speed of the robot is penalized, but this number reduces percentually this penaltyREPAIR_SPEED_ROBOT_PENALTY_REDUCTION = 33; How many technician traits are needed to be able to repair the robot. (0 = ev 1 = techn 2 = engineers only)NUMBER_TRAITS_TO_BE_ABLE_TO_REPAIR_THE_ROBOT = 1;******************************************************************************************************************************;******************************************************************************************************************************[Doctor]; How many doctor traits are needed to be able to perform surgery. ; Value can be 0, 1 or 2 :; 0 - Everyone can do a surgery, but can only heal BASE_PERCENT_SURGERY_HEAL percent of lost health; 1 - Only Paramedics and doctors can perform the surgery; 2 - Only Doctors can perform the surgeryNUMBER_OF_TRAITS_NEEDED_FOR_SURGERY = 1; How many life can be restored by surgery from every wound is based on these two values.; The percent health healable is : ( base_percent_surgery_heal + &num of doctor traits merc has& * ontop_percent_surgery_heal_per_trait )BASE_PERCENT_SURGERY_HEAL = 10ONTOP_PERCENT_SURGERY_HEAL_PER_TRAIT = 20; Determines the percentage of medical supplies are used for surgeryMEDICAL_BAG_CONSUMPTION_BY_SURGERY = 100; Pacients stamina points lost per percents of life point healedMAX_ENERGY_LOSS_FOR_LIFE_HEALED = 100; The speed rateof stat repairing is : ( repair_stats_rate_basic + &num of doctor traits merc has& * repair_stats_rate_ontop ); (With values 20 and 40, this means that paramedic has a rate of 60, Doctor a rate of 100.) REPAIR_STATS_RATE_BASIC = 20REPAIR_STATS_RATE_ONTOP = 40; Percentage reduction of repairing lost stats speed if healing health at the same timeREPAIR_STATS_RATE_REDUCTION_IF_ALSO_HEALING = 50; Percentage reduction of healing health speed if repairing lost stats at the same timeHEALING_RATE_REDUCTION_IF_ALSO_REPAIRING_STATS = 50; Display message about regaining statsSHOW_MESSAGE_ABOUT_STATS_REGAINED = TRUE; Percentage bonus to doctor assignment effectivenessDOCTOR_ASSIGNMENT_BONUS_PERCENT = 25; Percentage bonus to bandaging speedBANDAGING_SPEED_PERCENT = 30; Percentage bonus to natural regeneration speed for other mercs in the same sectorNATURAL_REGENERATION_IN_SECTOR_BONUS = 10; Max stackable Paramedic(Doctor is counted for two) traits for regeneration of nearby mercsMAX_NATURAL_REGEN_BONUSES = 4;******************************************************************************************************************************;******************************************************************************************************************************[Ambidextrous]; CtH penalty when dual shooting is reduced by this many percentsPENALTY_TO_SHOOT_DOUBLE_GUNS_REDUCTION = 100; Percentage bonus to reload speed for all magazine weaponsRELOAD_SPEED_WITH_MAGAZINE_BONUS = 20; Percentage bonus to reload speed for all loose rounds weaponsRELOAD_SPEED_WITH_LOOSE_ROUNDS_BONUS = 33; Percentage bonus to item pickup speedPICK_ITEM_AP_REDUCTION = 33; Percentage bonus to speed when using a backpackWORK_BACKPACK_AP_REDUCTION = 33; Percentage bonus to speed when handling doorsHANDLE_DOORS_AP_REDUCTION = 33; Percentage bonus to speed when using bombsHANDLE_BOMBS_AP_REDUCTION = 33; Percentage bonus to speed when merging itemsATTACH_ITEMS_AP_REDUCTION = 33;******************************************************************************************************************************;******************************************************************************************************************************[Melee]; Percentage bonus to speed when using bladesBLADE_ATTACK_APS_REDUCTION = 20; CtH bonus when using bladesCTH_BLADES_BONUS = 35; CtH bonus when using blunt weapons (except brass knuckles)CTH_BLUNT_WEAPONS_BONUS = 25; Percentage bonus to damage when using all bladesDAMAGE_BONUS_BLADES = 30; Percentage bonus to damage when using blunt weapons (except brass knuckles)DAMAGE_BONUS_BLUNT_WEAPONS = 30; Percentage bonus to damage when using an aimed attack in meleeAIMED_MELEE_ATTACK_DAMAGE_BONUS = 60; Percentage bonus to dodge a blade attackBONUS_CHANCE_TO_DODGE_BLADES = 30; Extra Percentage bonus to dodge a blade attack if wielding a bladeONTOP_CHANCE_TO_DODGE_BLADES_WITH_BLADE = 20; Percentage bonus to dodge a blunt weapon attackBONUS_CHANCE_TO_DODGE_BLUNT_WEAPONS = 20; Extra Percentage bonus to dodge a blunt weapon attack if wielding a bladeONTOP_CHANCE_TO_DODGE_BLUNT_WITH_BLADE = 10;******************************************************************************************************************************;******************************************************************************************************************************[Throwing]; Percentage bonus to speed when throwing bladesTHROW_BLADE_APS_REDUCTION = 20; Percentage bonus to max range when throwing bladesTH_BLADES_RANGE_BONUS = 15; CtH bonus when throwing bladesTH_BLADES_CTH_BONUS = 25; CtH bonus per aim clickTH_BLADES_CTH_BONUS_PER_AIM_CLICK = 5; Percentage bonus to damage when throwing bladesTH_BLADES_DAMAGE_BONUS = 15; Percentage bonus to damage per aim click when throwing bladesTH_BLADES_DAMAGE_BONUS_PER_AIM_CLICK = 10; Percentage bonus to inflict a critical hit when throwing blades if not detected by enemyTH_BLADES_SILENT_CRITICAL_HIT_CHANCE = 20; Critical hit damage multiplier bonusSILENT_CRITICAL_HIT_MULTIPLIER_BONUS = 1; Bonus aim clicks when throwing knivesPOSSIBLE_AIM_CLICK_ADDED_TH_KNIVES = 1;******************************************************************************************************************************;******************************************************************************************************************************[Night Ops]; Bonus to sight range in darkSIGHT_RANGE_BONUS_IN_DARK = 1; General bonus to hearing range (everytime)BASIC_HEARING_RANGE_BONUS = 1; Added hearing range bonus when on dark places
ONTOP_HEARING_RANGE_BONUS_IN_DARK = 2;Increased chance to get interrupts during night timeINTERRUPTS_BONUS_IN_DARK = 2;Stamina burn decreasedNEED_FOR_SLEEP_REDUCTION = 3;******************************************************************************************************************************;******************************************************************************************************************************[Stealthy]; The amount of APs added for sneaking is reduced by this percentageSTEALTH_MODE_SPEED_BONUS = 50; Percentage bonus to move silentlyBONUS_TO_MOVE_STEALTHILY = 40; Percentage bonus to overall stealth, which gives better cover.STEALTH_BONUS = 25; Cover penalty for moving is reduced by this value percentuallyCHANCE_TO_BE_SPOTTED_FOR_MOVING_REDUCTION= 25;******************************************************************************************************************************;******************************************************************************************************************************[Athletics]; Percentage bonus when movingAPS_NEED_FOR_MOVEMENT_REDUCTION = 25; Percentage bonus to stamina burn when movingBPS_SPENT_FOR_MOVEMENT_REDUCTION = 33;******************************************************************************************************************************;******************************************************************************************************************************[Bodybuilding]; Percentage bonus to damage resistanceDAMAGE_RESISTANCE = 25; Percentage bonus to max carrying weight capacityCARRY_WEIGHT_BONUS = 30; Percentage reduction of stamina loss when hit by HtH attackBREATH_LOSS_FOR_HTH_HIT_REDUCTION = 50; Percentage bonus to knock down resistance if hit in legsINCREASE_DAMAGE_NEEDED_TO_FALL_DOWN_IF_HIT_TO_LEGS = 100;******************************************************************************************************************************;******************************************************************************************************************************[Demolitions]; Bonus CtH when throwing grenadesCTH_WHEN_THROWING_GRENADES = 30; Percentage APs reduction when throwing grenadesAPS_NEEDED_TO_THROW_GRENADES_REDUCTION = 25; Percentage bonus to max range when throwing grenadesMAX_RANGE_TO_THROW_GRENADES = 20; Percentage bonus to damage inflicted by bombs and minesDAMAGE_OF_PLACED_BOMBS_AND_MINES = 25; Percentage bonus to attaching detonators to bombsATTACH_DETONATOR_CHECK_BONUS = 50; Percentage bonus when planting bombs and minesPLANT_AND_REMOVE_BOMBS_AND_MINES_BONUS = 50; Makes bombs and mines harder to detect by enemiesPLACED_BOMBS_AND_MINES_DETECTION_DIFFICULTY_BONUS = 5; Increased chance of using shaped charge successfullySHAPED_CHARGE_DAMAGE_MULTIPLIER = 3;******************************************************************************************************************************;******************************************************************************************************************************[Teaching]; Percentage bonus to speed when training militiaBONUS_TO_TRAIN_MILITIA = 40; Percentage bonus to leadership when determining effectivenessEFFECTIVE_LEADERSHIP_FOR_MILITIA_TRAINING = 40; Percentage bonus to speed when teaching other mercsBONUS_TO_TEACH_OTHER_MERCS = 40; Bonus points to skill when teaching said skillEFFECTIVE_SKILL_VALUE_TO_TEACH_OTHERS_BONUS = 25; Percentage bonus to speed when practicing self. BONUS_ON_PRACTISING = 25;******************************************************************************************************************************;******************************************************************************************************************************[Scouting]; Bonus to sight range when using stand alone scopes or binocularsSIGHT_RANGE_INCREASED_WITH_BINOCULARS = 40; Bonus to sight range with scopes attached to weapons SIGHT_RANGE_INCREASED_WITH_SCOPES = 10; Percentage reduction to tunnel vision when using binoculars or stand alone scopesTUNNEL_VISION_REDUCED_WITH_BINOCULARS = 20; Ability to detect enemy presence in adjacent sectorsCAN_DETECT_ENEMY_PRESENSE_IN_SECTORS_AROUND = TRUE; Ability to determine exact enemy numbers in adjacent sectorsCAN_DETERMINE_ENEMY_NUMBERS_IN_SECTORS_AROUND = TRUE; Ability to detect enemy presence in sectors adjacent diagonally ALLOW_DETECTION_IN_DIAGONAL_SECTORS = FALSE; Ability to prevent enemy ambushesPREVENTS_ENEMY_AMBUSHES = TRUE; Ability to prevent bloodcat ambushesPREVENTS_BLOODCATS_AMBUSHES = TRUE; Display message if an ambush has been preventedSHOW_MESSAGE_IF_AMBUSH_PREVENTED = TRUE
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