弹出messages logging logging

Sender-based message logging is a new low-overhead mechanism for providing transparent fault-tolerance in distributed systems. It differs from conventional message logging mechanisms in that each message is logged in volatile memory on the machine from which the message is sent. Keeping the message log in the sender's local memory allows us to recover from a single failure at a time without the expense of synchronously logging each message to stable storage. The message log is then asynchronously written to stable storage, without delaying the computation, as part of the sender's periodic checkpoint. Maintaining the sender-based message log requires at most one extra network packet over non-fault-tolerant reliable message communication and imposes little additional synchronization delay. It can be applied transparently to existing distributed applications and does not require specialized hardware. It is currently being implemented on a network of SUN workstations.
KeyphrasesAndroid message logging hints, anyone?
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Android message logging hints, anyone?
I've uploaded Csound 6 for Android to SourceForge at .
Be warned, there is an issue with message logging. The logging of Csound messages to the user interface of the CSDPlayer app is still not reliable.The behavior is precisely as follows:
Sometimes, on the first run, the logging occurs perfectly. If so, it does not happen on the next performance.
This cycle can be repeated by killing the app.If the logging doesn't happen, sometimes it can be made to happen by repeatedly clicking on the start button.
Setting a breakpoint in the CsoundCallbackWrapper's message callback shows that in cases when logging does not occur, it is because the callback is, in fact, not being called.This implies that the problem is in the interaction between the CsoundObj and the CsoundCallbackWrapper. Probably, the wrapper is being initialized at the wrong time and in effect clearing the actual, low-level callback.
Any ideas? I'm about to throw the CsoundCallbackWrapper out (metaphorically, not actually) and use the message buffer in a timer thread instead.In spite of this, I have placed the .apk on SourceForge. I'd be interested in your experiences.
Also, still no Lua, the message logging thing is killing me here.By the way, I tried a menu and reverted to the buttons, which are (at least for me) much easier to use.
Regards,Mike-- Michael GoginsIrreducible ProductionsMichael dot Gogins at gmail dot com
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Re: Android message logging hints, anyone?
OK, this message logging problem is solved, and a new .apk is up on SourceForge. The solution is to push the instance of CsoundCallbackWrapper that is used to log Csound's runtime messages to the app GUI down into CsoundObj by creating a CsoundObj.MessagePoster interface that CsoundObj declares but CsoundAppActivity actually defines.
Works every time. I think this problem was caused by the timing of setting/unsetting the actual low level callback being indeterminate between CsoundObj and CsoundAppActivity, which are running in different threads.
Next up is adding LuaCsound (which uses and includes LuaJIT) and some of the other loadable opcodes.Regards,Mike
On Thu, May 30, 2013 at 10:40 PM, Michael Gogins && wrote:
I've uploaded Csound 6 for Android to SourceForge at .
Be warned, there is an issue with message logging. The logging of Csound messages to the user interface of the CSDPlayer app is still not reliable.The behavior is precisely as follows:
Sometimes, on the first run, the logging occurs perfectly. If so, it does not happen on the next performance.
This cycle can be repeated by killing the app.If the logging doesn't happen, sometimes it can be made to happen by repeatedly clicking on the start button.
Setting a breakpoint in the CsoundCallbackWrapper's message callback shows that in cases when logging does not occur, it is because the callback is, in fact, not being called.This implies that the problem is in the interaction between the CsoundObj and the CsoundCallbackWrapper. Probably, the wrapper is being initialized at the wrong time and in effect clearing the actual, low-level callback.
Any ideas? I'm about to throw the CsoundCallbackWrapper out (metaphorically, not actually) and use the message buffer in a timer thread instead.In spite of this, I have placed the .apk on SourceForge. I'd be interested in your experiences.
Also, still no Lua, the message logging thing is killing me here.By the way, I tried a menu and reverted to the buttons, which are (at least for me) much easier to use.
Regards,Mike-- Michael GoginsIrreducible Productions
Michael dot Gogins at gmail dot com
-- Michael GoginsIrreducible ProductionsMichael dot Gogins at gmail dot com
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Re: Android message logging hints, anyone?
In reply to
by Michael Gogins-2
Well I see two things:1) AndroidCsound::SetOpenSLCallbacks() sets the message callback (in the C++ code)2) The callback is set again in CsoubdObj.java (runOpenSL())So maybe that is the root of the problem.VictorOn 31 May 2013, at 03:40, Michael Gogins wrote:I've uploaded Csound 6 for Android to SourceForge at&.&
Be warned, there is an issue with message logging. The logging of Csound messages to the user interface of the CSDPlayer app is still not reliable.The behavior is precisely as follows:
Sometimes, on the first run, the logging occurs perfectly. If so, it does not happen on the next performance.
This cycle can be repeated by killing the app.If the logging doesn't happen, sometimes it can be made to happen by repeatedly clicking on the start button.
Setting a breakpoint in the CsoundCallbackWrapper's message callback shows that in cases when logging does not occur, it is because the callback is, in fact, not being called.This implies that the problem is in the interaction between the CsoundObj and the CsoundCallbackWrapper. Probably, the wrapper is being initialized at the wrong time and in effect clearing the actual, low-level callback.
Any ideas? I'm about to throw the CsoundCallbackWrapper out (metaphorically, not actually) and use the message buffer in a timer thread instead.In spite of this, I have placed the .apk on SourceForge. I'd be interested in your experiences.
Also, still no Lua, the message logging thing is killing me here.By the way, I tried a menu and reverted to the buttons, which are (at least for me) much easier to use.
Regards,Mike-- Michael GoginsIrreducible ProductionsMichael dot Gogins at gmail dot com
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Dr Victor LazzariniSenior LecturerDept. of MusicNUI Maynooth Irelandtel.:&+353 1 708 3545Victor dot Lazzarini AT nuim dot ie
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Re: Android message logging hints, anyone?
Yes, but it looks like my solution solves that problem too.Thanks,MikeOn Fri, May 31, 2013 at 7:44 AM, Victor Lazzarini && wrote:
Well I see two things:1) AndroidCsound::SetOpenSLCallbacks() sets the message callback (in the C++ code)
2) The callback is set again in CsoubdObj.java (runOpenSL())So maybe that is the root of the problem.VictorOn 31 May 2013, at 03:40, Michael Gogins wrote:
I've uploaded Csound 6 for Android to SourceForge at .
Be warned, there is an issue with message logging. The logging of Csound messages to the user interface of the CSDPlayer app is still not reliable.The behavior is precisely as follows:
Sometimes, on the first run, the logging occurs perfectly. If so, it does not happen on the next performance.
This cycle can be repeated by killing the app.If the logging doesn't happen, sometimes it can be made to happen by repeatedly clicking on the start button.
Setting a breakpoint in the CsoundCallbackWrapper's message callback shows that in cases when logging does not occur, it is because the callback is, in fact, not being called.This implies that the problem is in the interaction between the CsoundObj and the CsoundCallbackWrapper. Probably, the wrapper is being initialized at the wrong time and in effect clearing the actual, low-level callback.
Any ideas? I'm about to throw the CsoundCallbackWrapper out (metaphorically, not actually) and use the message buffer in a timer thread instead.In spite of this, I have placed the .apk on SourceForge. I'd be interested in your experiences.
Also, still no Lua, the message logging thing is killing me here.By the way, I tried a menu and reverted to the buttons, which are (at least for me) much easier to use.
Regards,Mike-- Michael GoginsIrreducible Productions
Michael dot Gogins at gmail dot com
------------------------------------------------------------------------------Get 100% visibility into Java/.NET code with AppDynamics LiteIt's a free troubleshooting tool designed for productionGet down to code-level detail for bottlenecks, with &2% overhead.
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Csound-devel mailing list
Dr Victor LazzariniSenior LecturerDept. of MusicNUI Maynooth Irelandtel.: &a href=&tel:%2B353%201%& value=&+& target=&_blank&&+353 1 708 3545
Victor dot Lazzarini AT nuim dot ie
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-- Michael GoginsIrreducible ProductionsMichael dot Gogins at gmail dot com
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Csound-devel mailing list如何修改SVN已提交项目的message log - CSDN博客
如何修改SVN已提交项目的message log
直接在TortoiseSVN中修改过往日志,会提示:
DAVit's possible that the repository's pre-revprop-change hook either failed or is non-existent
At least one pr repository is unchanged.
因为SVN库中的日志本身是没有进行版本管理的,为防止误操作导致原日志信息丢失,所以缺省禁止对其进行修改。如果要能在客户端进行修改,必须在repository的hook目录下新建一个pre-revprop-change.bat,内容如下:
if &%4& == &svn:log& exit 0
echo Property '%4' cannot be changed &&2
在属性修改前,该脚本会被执行,如返回0即表示同意修改。另外,注意该目录下本就有一个pre-revprop-change.tmpl,但那个是xNix的shell脚本,windows平台貌似不太好用。
然后在客户端就可以正常修改了,其后台应该是调用类似下面的命令:
svn propset -r&N&--revprop svn:log &new log message&&URL
也可以在服务端通过运行下面的命令来做同样的事情,其中FILE是保存新日志信息的文件路径:
svn propset --revprop &-r 282 svn:log & &1.添加WIFI SDIO 控制器驱动 2.修正上一版本出现的错误&
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(最多只允许输入30个字)The NetBeans IDE keeps its log messages in a file called /var/log/messages.log in the . The log file is very useful for troubleshooting and tracking down sources of error. When you report an issue, you should attach this file to the report.
Here are some examples where a user named joe would find the NetBeans IDE 7.2 log file on various operating systems:
C:\Users\joe\AppData\Roaming\NetBeans\7.2\var\log\messages.log
Windows XP
c:\Documents and Settings\joe\Application Data\NetBeans\7.3\var\log\messages.log
Application Data directory is localised to your Windows XP installation language
~/.netbeans/7.2/var/log/messages.log
/Users/joe/Library/Application Support/NetBeans/7.2/var/log/messages.log
Here are some examples where a user named joe would find the NetBeans IDE 6.7 log file on various operating systems:
Windows XP
C:\Documents and Settings\joe\.netbeans\6.7\var\log\messages.log
Windows Vista
C:\Users\joe\.netbeans\6.7\var\log\message.log
/home/joe/.netbeans/6.7/var/log/messages.log
/Users/joe/.netbeans/6.7/var/log/messages.log
Read more on how to find the .
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