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TWRP Recovery 3.0 For P7 (英文版)+SuperSU 2.67
&神功盖世&
来自:浏览器
本帖最后由 littlebai1119 于
18:43 编辑
作者来源:Kostyan_nsk, Senior Member (XDA)
发布时间:14th February
简要说明:
1、貌似支持关机充电(测试中,未有重启至fastboot)
2、同按电源和音量-截图,保存位置:/sd/pictures/screenshot
3、显示CPU温度,电量信息。
4、英文,据说中文主题包要三月才会有
截图欣赏:
conew_conew_screenshot_-02-21-14.jpg (14.26 KB, 下载次数: 5)
17:06 上传
conew_conew_screenshot_-02-51-33.jpg (18.88 KB, 下载次数: 6)
17:06 上传
conew_conew_screenshot_-02-51-23.jpg (18.79 KB, 下载次数: 4)
17:06 上传
(请忽略MD5检查,否则无法刷入。正在刷入的SuperSU 2.67。)
网盘分享:/s/1qXvPwZU复制代码文件信息:
CRC32: B11C03C3
MD5: A4FCB2A2B71BF78A1781651
SHA-1: AF25CDF5E81A05F16753
补充说明:请使用Rec工具刷入TWRP_P7-3.0.0-0.img
===================================================
conew_conew_screenshot_-16-58-09.jpg (20.73 KB, 下载次数: 5)
17:06 上传
conew_conew_screenshot_-16-58-16.jpg (20.98 KB, 下载次数: 6)
17:06 上传
conew_conew_screenshot_-16-58-26.jpg (11.38 KB, 下载次数: 5)
17:06 上传
SuperSU 2.67(尘封):/s/1bnTjDd9复制代码一切运行正常,打开SU-设置-启用专业版,重启后即为Pro版本。
===================================================
以上所有截图来自:P7-L07,Emui 3.0 B620版本(已解锁设备)。
免责声明:
刷机有风险,本人不承担任何因使用此rec刷机造成后果的责任;对于如何刷?请查找相关ADB刷入教程。
世界那么大、你为什么现在才来!.
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&神功盖世&
来自:浏览器
全球首发:P7中文版 TWRP Recovery 3.00-0
(出处: 花粉俱乐部)
width:100%">
&神功盖世&
来自:浏览器
本帖最后由 littlebai1119 于
18:20 编辑
支持:Android 4.4.2 - 5.1.1
更多说明:Features:
Supports USB OTG, so you can use USB flash drive as external storage for backups, zip installations.支持OTG U盘Added feature to make backup/restore of internal storage.支持备份/恢复至内置存贮Added feature to make backup/restore of oeminfo partition. This partition contains info about vendor and current installed version. So in case if you want to rollback to 4.4.2, for example, or revert back your previous vendor version, you can just restore oeminfo from backup with 4.4.2 version or other vendor and flash appropriate firmware without flashing transition package, vendor and without getting &cust fail& error.支持备份/恢复OEM信息分区:是关于生产商和现在安装的固件版本信息。所以,如果降级至4。4。2,只需要恢复OEM信息,而不再需要中转包,并且不会发生cust失败问题。Combined with stock EMUI 3.1 recovery. In case of power-on by holding power + vol+ or rebooting into recovery by command or any 3rd party application: will boot in TWRP. In case of local update, OTA-update, factory reset from menu or &force update& (3buttons method): will boot into EMUI recovery. Thus you don?t have to flash stock recovery before OTA-update, flashing official firmware or doing factory rest.整合了Emui3.1Recovery,正常情况下会进入TWRP,但在本地升级,OTA升级,或三键强刷,将启动Emui recovery。因此,在OTA升级前,您不必再刷回官方Rec、固件或恢复出厂设置。Off-mode charger updated from EMUI 3.1 (for 4.4.2)为4。4。2更新了Emui3.1的关机充电模式(因此而支持关机充电)custom.bin and cust symlinks are saved/restored (if they were exist) in case of Wipe/Format Data. So there is not gonna be &cust& issues after factory reset in TWRP.使用TWRP恢复出厂设置,不会出现cust问题,因为custom.bin和cust链接已经被存贮,并且能够得到恢复。Excluded SuperSU from build.Enabled encrypted data support.Screen lock by power button replaced with screen off.
谢谢小白版主的分享~
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&神功盖世&
来自:浏览器
本帖最后由 littlebai1119 于
18:09 编辑
支持USB OTG功能,所以你可以使用USB闪存驱动器作为备份的外部存储,压缩装置。增加了备份/恢复内部存储功能。附加功能使备份/恢复oeminfo分区。此分区包含有关供应商和当前安装版本的信息。所以例如,如果你想降级到4.4.2,或恢复你先前的供应商的版本,你可以不用刷中转包恢复4.4.2版本。联合了官方EMUI 3.1 recovery。在通电的情况下在按住电源+音量+,或使用重新启动的命令,再或任何第三方应用程序,进入Recovery:将启动TWRP。在本地更新情况下,OTA更新,恢复出厂设置,或“强制更新”(3键强刷):将引导到EMUI恢复。因此,在OTA更新前你不需要刷回官方Recovery,官方固件或恢复出厂设置。关机模式充电,已从EMUI 3.1中为4.4.2做了更新,因而支持关机充电。custom.bin和cust符号链接保存/恢复(如果它们存在)在擦除数据/格式。所以在TWRP工厂复位后不会发生“cust”的问题。排除supersu的内置安装。启用加密的数据支持。屏幕锁定电源按钮替换屏幕关闭。
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签名被屏蔽
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&炉火纯青&
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&炉火纯青&
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在用KangVIP V4 ROM和他推荐的REC、SuperSU 2.66,暂时还不敢刷这个,存档备用。
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&炉火纯青&
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这个不好说啊
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&炉火纯青&
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看看了。。
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&登堂入室&
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adb工具始终显示设备离线,显示是adb工具过期,不知道什么地方能找到最新的adb。
另外,用其他rec刷入楼主的2.67版superSU,我的B851终于root。之前其他版本的rec界面始终找不到superSU。
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扫描下载二维码> How to Integrate a 3rd party SDK into Plugin-X
Plugin-X is obsoleted.
Please check out
for helps with your service SDK integration.
How to Integrate a 3rd party SDK into Plugin-X
Introduction to Plugin-x framework
The core code of plugin-x is in directory protocols.
There are four protocols : ProtocolAds, ProtocolAnalytics, ProtocolIAP, ProtocolSocial.
It will be easy if your SDK fits into one of them.
You don't need to write any C++ code. We have done it for you in the plugin-x core module. What you need to do is :
New a android/iOS project.
Write Java/Obj-C code to implement the interface/protocol we defined.
Plugin Folder Structure
The folder structure of a plugin looks like this:
proj.android : The android project directory of the plugin.
proj.ios : The iOS project directory of the plugin.
Note : The publish tools depends on this directory structure to work.
Implementing the Plugin
Here is the guide to implementing the plugin on android and iOS
Import libPluginProtocols form protocols/proj.android.
Create a new android library project
And make it depends on project libPluginProtocol.
The project directory looks like this :
build.xml : Used by publish tools. Can copy from other plugins, and modify the project name. For example:
&?xml version=&1.0& encoding=&UTF-8&?&
name=&libPluginFlurry& default=&plugin-publish&
ForManifest.xml : Used by tools/gameDevGuide.sh. If your plugin need activity declaration or user permission in AndroidManifest.xml. Add them to this file.
sdk : Place .jar files of the third party SDK here.
src : Place the java code here. You must write a class implement the relevant interface. It must be in package org.cocos2dx.plugin.
Note: an implementation class must not implement more than one interface.
Implementing the plugin class
The implementation class need a constructor with Context parameter. For example:
package org.cocos2dx.plugin;
public class AnalyticsFlurry implements InterfaceAnalytics {
public AnalyticsFlurry(Context context) {
mContext =
Custom method
You can write your custom methods if you want.
We have implement simple reflection in C++ code. Game developers can invoke the custom methods by name.
There are some rules to follow in order to keep it working correctly:
The custom methods can have 0 or 1 parameter. Wrap the parameters into a JSONObject if you want to pass more than one parameters.
And the parameters will be passed with key &Param1&, &Param2& ... You should make game developers know how to pass parameters. For example:
PluginParam event1(&book&);
PluginParam dura1(12000);
g_pAnalytics-&callFuncWithParam(&logEventWithDuration&, &event1, &dura1, NULL);
protected void logEventWithDuration(JSONObject eventInfo) {
LogD(&logEventWithDuration invoked! event : & + eventInfo.toString());
if (!isValid()) return;
String eventId = eventInfo.getString(&Param1&);
int duration = eventInfo.getInt(&Param2&);
MobclickAgent.onEventDuration(mContext, eventId, duration);
} catch(Exception e){
LogE(&Exception in logEventWithDuration&, e);
Note: parameter types and return value types are limited
Supported parameter types: int, float, boolean, String, JSONObject.
Supported Return types: int, float, boolean, String.
New a library project. Modify the header search path : protocols/platform/ios
Write a class implements the relevant protocol. For example:
@interface AnalyticsFlurry : NSObject
You can write your custom methods if you want. Also there are some rules to keep it work all right:
The custom methods can have 0 or 1 parameter. If the method need more than one parameter, you should use parameter with NSMutableDictionary* type.
And the parameters will be passed with key “Param1”, “Param2” … You should make game developers know how to pass parameters. For example:
PluginParam event1(&book&);
PluginParam dura1(12000);
g_pAnalytics-&callFuncWithParam(&logEventWithDuration&, &event1, &dura1, NULL);
- (void) logEventWithDuration: (NSMutableDictionary*) params
OUTPUT_LOG(@&Umeng logEventWithDuration invoked(%@)&, [params debugDescription]);
NSString* eventId = (NSString*) [params objectForKey:@&Param1&];
NSNumber* duration = (NSNumber*) [params objectForKey:@&Param2&];
long numDur = [duration longValue];
[MobClick event:eventId durations:numDur];
Because of the reflection limited of Objective-C. Parameters of methods must be id type.
So the custom methods can only get parameters with type id. The conversion list:
Developer Pass Type
Custom Method get Type
const char*
std::map&std::string, std::string&
NSMutableDictionary
You can make your custom methods return some basic type value. Now support return value with type int, float, BOOL, NSString**.
Also limited by the reflection of Objective-C. The custom methods must return value with type**id**. The conversion list:
Developer get Type
Plugin return Type
const char*
Compile the Plugin
Modify the file tools/config.sh. Add plugin directory name into the variable $ALL_PLUGINS.
export ALL_PLUGINS=(“protocols” “flurry” “umeng” “alipay” “nd91”)
Run the tools/publish.sh script. Then the plugin will be compiled.
(118.8 kB)
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zhangbin@cocos2d-x.org,
zhangbin@cocos2d-x.org,
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