actlizards are unusuall中不用unusually吗?

The weather is unusually hot today.为什么用unusually不用unusual呢?_百度作业帮
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The weather is unusually hot today.为什么用unusually不用unusual呢?
The weather is unusually hot today.为什么用unusually不用unusual呢?
可以说The weather is hot today,unusuallyis是在hot的前面,不是修饰unusual的,所以unusually副词而不用unusual
因为hot和unusual都是形容词,不能同时放在一起所以,把unusually变为副词!
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Goggles Do Something Unusual
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I spy with my little eye... something you can't see.
Den Mother: Enough! It's time for me to pluck out your eyes! Razputin: Ha! You can't! That is the purpose of the goggles!
The more interesting twin to , this trope is for eyewear that does something other than what their mundane design purpose is. Eyewear falling under this trope , or it may not. Such eyewear may protect one from sparks or chemicals. Such eyewear may, as a side-effect
or , but it certainly will do something useful and unusual besides that.
Among the powers conferred by such unusual eyewear:
Cameras that transmit input or output
Information transmission
Produce or
Protection from
Seeing dimensional rifts and/or disturbances
Rear View Mirrors
NOT seeing something the wearer shouldn't be seeing in the first place
of the person(s) being tracked
As a bonus, they often come in
variations. Careful, they're not always indestructible, and sometimes they're .
and . Contrast . For other headgear doing unusual things, see . Not related to .
&&&&open/close all folders&
&&&&Advertising&
A series of Lenscrafters commercials showed people trying on glasses with unusual powers. One man tried on a pair of glasses with , allowing him to see through people's clothes (but this is on American TV, after all). Another person's glasses .
Lingerie company Agent Provocateur had a handsome secret agent donning his L'Agent sunglasses and being able to see all the woman at a party wearing AP's 2013 Winter Catalogue. When one of the girls starts giving him a lapdance in , our hero is .
&&&&Anime & Manga&
In , Annie and Oakley have sunglasses that allow them to not only see invisible Pokémon via their body heat, but even distinguish between a human and a Pokémon pretending to be a human. This does cause a bit of , as Latias is the same size, but nobody bumps into the rest of her body.
In , Domino has a pair of binoculars that have night vision, magnification, resolution filters, body heat sensors, AND can tell a normal Pokémon from a clone Pokémon.
That's nothing. Team Rocket (the ones we know and love) have binoculars that enable them to hear conversations over a mile away.
Another girl that owned a Bagon had stylish goggles that told an opponent's health and fighting morale.
The Scouters from , whose glasses can tell what their opponent's power level is. That is, provided that the .
's Lt. Renji Abarai has a stylized visor that doesn't seem to do anything but cover his tattoos and absurdly-styled hairline, but we see from his POV, they check if Ichigo's power is . No idea why a
officer like Renji would take the time to use something like that... Maybe it was a White Day gift?
explains this as him just really liking goggles. He gets very depressed when they break, because they take a few months of savings to buy each time.
Of course, they therefore break every time they're seen.
Latooni Subota's (or however we're ) glasses let her see enemies' combat data in . They eventually get her to take them off, and at some point Princess Shine gives her a new, transparent pair sans the
impression.
Yukino's glasses when she's using the powers of her
In the kiddie anime
(from the people who brought you ), Kiteretsu's glasses also allow him to read the book in question, a secret trove of
ancient Japanese inventions.
In the OAV of , the bird visors had computer information show on the inside of them.
had some scouter-like glasses with special functions, the D-Gazers. They allow the wearers to see the card holograms.
manga, Sailor Moon once had an eye mask that allowed her to see the
magic mirror-style. However, it startled her so much when she first used it that she threw away the mask and never used it again, throwing it away each time she transformed. It was only used once more, during the second arc to see what was wrong with people in town (And discover they were Droids). After that they are never seen again.
and manga, Sailor Mercury has a summonable (By pressing her Earring) "visor" which acts as a heads-up display for her computer, letting her scan monsters for weaknesses and suchlike and is often used on conjunction with her mini supercomputer. In the manga it was also responseable for an attack similar to the Shabon Spray move she uses in the anime.
In the manga series , the main character, Mamoru, is blind, but wears a pair of sunglasses that pick up bouncing sound waves and turn them into a crude image that gets transferred directly to his brain.
This is partially . There are devices in the real world which take a camera image and project it directly into the brain, albeit only as single-bit low-res images. Still experimental yet.
They don't put the image "directly into the brain", (in the sense that the words conjure up, i.e. a brain implant) - they use a low-res matrix of stimulators on an area of skin - back, stomach and tongue have all been used in studies. It works much better than you'd think.
The entire premise of
revolves around glasses/goggles that reveal and interact with a computerized space that co-exists with real space.
In , Conan's glasses have been given upgrades throughout the series. Initially they contained a screwed-in GPS bug that could be taken out and placed elsewhere while the glasses tracked the device's location with its own minimap. Agasa later replaced the glass with bulletproof glass and the bug was updated with listening functions and its own frequency. The listening device is also designed so it "stimulates the eardrum," thus only the wearer can hear it.
The glasses have been further upgraded to include night vision and a digital zoom function, among other things, though their primary purpose is still .
In , Ed has a pair of goggles that can be plugged into her computer and used as monitor screens.
Spike and Jet have been seen in a couple episodes using goggles that detect body heat. They appear to be basic infrared goggles, making them close to
(as in they're actually believable for the year 2070).
Irvine from
has an eyepatch that actually has three cameras in it, with different zoom levels. The eye behind it is completely healthy.
Unlike previous , Takato from
uses his goggles to protect his eyes when entering a digital field.
Taichi, from Digimon V-Tamer (predating Tamers), wears his to protect his eyes when flying on his partner's back.
(as well as others) have glasses that
enchanted).
Simon has goggles that light up so he can see his way through tunnels he's digging.
Bossun's Poppman goggles in
supposedly increases his concentration ability to godly levels, but it's more likely because he thinks he can be like his hero Poppman whenever he puts them on.
The Sisters from
are not as powerful as their
, so they can't see electrical currents. They wear special goggles to compensate for this.
has a rather stylish pair that allows him to track sources of mana.
Not only do
cutesy-looking oversized round glasses serve as head-up displays, they also
a powerful
weapons system as well as a remote control for her spaceship.
the Cereberus corp have their armor outfitted with goggles that have night-vision. All the better to shoot Little Red Riding Hoods in the dark with.
Shino from
is a borderline case. She has better than normal vision, yet still wears glasses. In this case, her spectacles are made of bullet-proof glass, and help her deal with her crippling fear of guns.
&&&&Comic Books&
Nite Owl has a pair of these.
has a pair of ruby quartz sunglasses that prevent his optic blasts from firing uncontrollably.
Sage, on Team Uncanny had Swiss Army shades with multiple functions. Unknown whether they persist as she is now among the Exiles.
There's also Cannonball, whose goggles serve to
while he flies at jet speed. Technically this isn't the goggles doing something unusual, so much as them doing more of the usual: they're an aversion of .
tend to have multipurpose lenses in their masks.
Chase Stein of
swiped some x-ray goggles from his inventor parents.
As a gimmick, the 2008
Beyond 3D came with a set of "Overvoid Viewers" (read: cut-out 3D glasses) to allow the reader to see properly in the space outside
(read: see the fancy 3D F/X).
's Black Dossier did pretty much the same thing with the "Blazing World".
The earlier versions of
(Italian Disney comics where
has a superhero identity) often had him use a pair of goggles that lets him see in darkness, at great distances, through the mist his
can spout to twart pursuers, etc. At one point, Donald expospeaks that they work because they let him see in "infra-pink".
only had Tactile-Telekinesis, he briefly had a pair of sunglasses that doubled as X-ray vision goggles - though they were destroyed shortly after their introduction.
They had a heat vision function too.
The superheroine
gets superpowers from a pair of glasses she won off a pair of nerds in a game of strip poker. They give her all the usual powers, plus an incredible new level of clumsiness.
Doctor Mid-Nite's goggles give him . Including, because he's a doctor first and a superhero second, identifying health risks.
From , Spider Jerusalem's glasses. They look incredibly characteristic, but they also keep taking pictures... even when he has sex and can't remember it.
Zoe Jump in
wears goggles that display equations the
makes her exempt from the laws of physics.
When Otto Octavius became the , he redesigned the lens of the Spider-Man mask to have varying functions instead of just acting as one-way mirrors.
In the mini-series Iron Man: Fatal Frontier, Tony Stark uses a pair glasses called "Stark Datashades," which allow him to divide and perfectly operate three portions of his consciousness at the same time, being able to move, fight, talk and process information in three different bodies (his real body, an empty Iron Man armor, and a virtual body) at the same time.
&&&&Fan Works&
In Transformers Meta , Hound wears a telescopic visor on his helm that he can flip down to see further distances.
In the fifteenth chapter of Mary Mary? Quite Contrary!,
turns out to have goggles that deflect character derailment from a
. It was one of the author's
In the sixth chapter of , 's orange goggles show the ability to display yuri intercourse when worn.
story "Smurfnip Madness", Handy creates a pair of glasses called the Hallucinator, which is supposed to simulate . They were originally created as a tool for Smurfs to . By the end of the story, Vanity wears them because he likes looking at himself while wearing them.
As an interesting , Vanity is turning himself gay with the Hallucinator.
iconic black glasses feature a heads-up display which literally shows him everything the player saw onscreen in the game.
&&&&Films — Live-Action&
Doc Brown's rear-view visor in
Sam Witwicky's map-engraved spectacles in .
Ben Franklin's "Optical Device" in . can see invisible ink and create multicolored 3D effects. Yes, that Ben Franklin, from the 1700s. Apparently he invented the world's first 3D glasses too, but decided not to patent that one. Or who knows, he might have! The US Patent and Trademark Office burned in 1836 and almost all patents from before that time were destroyed in the fire.
The sunglasses worn by J and K and, indeed, all of the
protect them from the .
The John Carpenter movie
is about a guy who finds a pair of strange sunglasses that allow him to see aliens through their human guises and the subliminal messages that they use to control the human populace, and the movie is about him trying to find the people who made the shades so he can join their fight against the aliens.
Meanwhile,
has already moved on from shades to the less conspicuous contacts that have the same effect.
In , James Bond has glasses that allow him to see through clothes. Therefore spotting concealed weapons — and .
In , he had sunglasses that allowed him to see through polarised glass. It's the shades that are polarised — they just cut out reflections and allow him to see what's going on inside.
he has binocular shades. They look a bit odd, though.
The first film had those glasses which gave you biographical information about someone just by looking at them.
Spy Kids 3: Game Over not only has Juni and Carmen wearing teched-up 3-D glasses, but when , all the good guys end up with a pair. They're the only things that allow them to see the Toymaster's
attacking the city.
has Krauss bringing in a complex set of lenses designed to see through the glamour of trolls and other supernatural creatures.
The Paragoggles/Ecto-Visor as featured in .
: The goggles that arrived in the big pink box for Buckaroo Banzai allowed him to see the hologram sent from the queen of the black Lectroids.
In the 2001 version of , the ghost-hunters used special glasses to allow them to see the title spirits. This was a shout-out the the fact that the original 1960
used this gimmick on the audience — you wore the special glasses the theatre gave you, and if the ghosts got too scary, you could take them off and see nothing.
The Baroness from
has a pair of
that act as night-vision goggles.
: 's Spectrespecs helps her find Harry when he is invisible, in contrast to the book, where it's not clear what they do,.
Quicksilver from , ◊ of goggles used to overcome anything that can impair his sight while in super speed.
&&&&Literature&
has this as a central plot element. The Magic System involves glasses, users of which are known as Occulators. These include tracking glasses, glasses that shoot laser beams, glasses that generate whirlwinds, etc.
Mad Eye Moody's eye. It's large, round and electric blue and can see through things.
Also, the Omnioculars from the Goblet of Fire. Essentially, they are Binoculars that could actually put real life into slow motion, rewind it, or display what type of Quidditch play is being performed.
had a seeing stone. If one looked through it, one could see
who were either invisible or glamoured to look like something else.
Getting hobgoblin spit in the eye turned normal eyes Sighted, which made the viewer's own eyes the goggles that do something.
Looking through "a stone pierced by water" to see through 's glamour is an old legend.
In , Mrs. Who gives Meg her glasses, and later on Camazotz Meg uses them to pass through a wall and into a column to rescue her father. They also allow her to see inside the column, as it's pitch black otherwise.
In , Eppy's helmet lets him see dragons.
Inverted in
books, where the Headmaster takes off his glasses to hypnotise people.
The EV-helmet used in
sci-fi novel "A Matter for Men". Scans the spectrum from beyond ultraviolet to below infrared, then the image is digitized (with colour values assigned) and projected directly onto the retina. Used in conjunction with a frequency-hopping .
In , Amy's
glasses somehow allow her to see the sorts of things that
allows John and Dave to see.
and Butler are spared the effects of the fairies' magic hypnosis by using specially coated mirrored contact lenses, preventing them from forcing Artemis to give up his secret plans for getting his memory back when they are mind-wiped.
Butler has a hard hat with lenses cannibalised from Holly and a
team's helmets with IR, UV, and anti-Shield settings. Holly's helmet has these, as well as heads-up displays with useful information from Foaly patched through, and it also aims automatically for her.
Molly Millions (aka Rose Kolodny, Sally Shears etc.) from William Gibson's ""
has mirror-lenses surgically implanted over her eyes. They're fully sealed, so more like goggles than , and equipped with image-enhancers so she can see in the dark.
Also featured in Gibson's novel Virtual Light (part of the Bridge Trilogy) where a pair of seemingly ordinary glasses sport an augmented reality device that lets the user access all sorts of data.
In , magicians are given first glasses, then contact lenses, that allow them to see the first three planes, giving them a limited ability to see various supernatural defenses, disguises, etc.
Zaphod Beeblebrox has two pairs of Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses: "At the first hint of trouble, they turn totally black, thus preventing you from seeing anything that might alarm you."
One of the
was the desire to create a
setting where the
actually served a purpose. It turns out polarized lenses make a certain very, very nasty poison gas visible.
In , the deaf assassin's glasses are actually display for his pager (or some sort of messaging device) which allows him to send and receive messages from his employers (he "types" by tapping pads on his fingers together) wherever he happens to be (a
for someone who can't actually hear, if you will).
by , Manfred's sunglasses contain a vast amount of smart computing power, permanently connected to his thought patterns. When he loses them, it's as if he's lost chunks of his memory, and the guy who finds them and puts them on starts thinking the way he does.
At one point in the
series, Gaia lends Lachesis a pince-nez that lets the wearer see through the glamour of Satan.
During the David Trilogy of , the Animorphs attempt to infiltrate a resort where they know many Yeerks and Human-Controllers are gathering. They fly in as seagulls, but one security guard is wearing sunglasses that can painfully stun any bird from a distance.
Evadne Stephens, who is an , has constructed a series of special spectacles that give her a range of vision based abilities.
In Richard Ellis Preston Jr.'s , Max has special reservoirs in her goggles, needed for her half-Martian eyes.
In the , goggles are used to generate augmented reality views for people that do not have cybernetics. Volyova of
in particular always carries around a pair as she is terrified of cybernetics but works in an environment that requires their abilities. After Captain Brannigan
melded with his ship, crewmembers use the goggles to see Brannigan's avatars.
&&&&Live-Action TV&
— The rangers have glasses to see mutants
— The sunglasses are used as the rangers' morphing device.
— Yayoi wears glasses, but she doesn't need them for correcting vision. Instead, they have a HUD, used when she's making new technology for the team.
Geordi LaForge's VISOR in . He can detect physiological changes to act as a lie detector, see stuff that's out of phase, tell you how hot something is, and so on. The VISOR also lets him see, when he's blind without it.
In , the Doctor spends most of "Army of Ghosts"/"Doomsday" wearing 3D specs since they let him see "void stuff".
Similarly, in "The Hungry Earth" he wears sunglasses that provide thermal vision.
"The War Games", the () villains' glasses and monocles let them hypnotize humans.
The badguys in New Who season 6 all wore eyepatches. It's finally revealed in The Wedding of River Song that they continually download information about the Silence into your brain so you don't forget them when you're not looking at them.
has video-recording contact lenses, also with heads-up capability- the HUD images are actually transmitting directly into the retinal cortex. In , they're also used to spoof a retina scanner.
In , there are a pair of sunglasses that allow the wearer to see ghosts.
In , Cookie has glasses with a fully-functioning (and Internet-enabled, in a school that isn't likely to be a WiFi hot spot) computer built into them.
His pants have a printer in them. That is not innuendo.
with a hidden remote-transmitting video camera in at least three episodes. Most of the time, he has to be reminded to look at faces, . "Pop Life" has Tony and Kate go undercover in a nightclub to get images of the go-go dancers. One season later in "Under Covers", the glasses return when Tony and Ziva have to go undercover as married assassins. In the same episode, Ziva gets her special order IR-spectrum sunglasses. "Driven" has Tony go on a special mission for Jenny as a guitar player on the street across the street looking into a restaurant.
Jenny: (via earwig in Tony's ear) Keep your eyes on the prize, Tango Eight, and I may even let you keep the money you're making.
episode "Odds On Evil", the team use special contact lenses to enable them to read marked cards.
In an episode of , the Devil gives Sam a pair of glasses that will reveal any demon's true nature - with an immediate and sincere warning that Sam really does not want to use those glasses on the Devil himself.
The Hyper-Reality Probe (a wireless ROV) in
is controlled by an operator wearing a pair of futuristic VR goggles, which allow her to see the surrounding environment in 3D.
The title character of
once gets an "update" to his brain's
through a pair of sunglasses.
As we soon learn, said sunglasses also have the ability to
from one's head, or even insert it onto an unsuspecting person.
In an episode of , Harry uses a pair of glasses to see the footprints of the person he's following.
In a Season 1 episode of : Volta's Lab Coat doesn't work until Claudia puts the goggles on properly.
And again in Season 2, when Artie and Mrs. Frederic are able to safely navigate the Escher Vault by wearing goggles that are apparently specifically designed to allow for safe travel within the Escher Vault.
And the Artifact of Timothy Leary's Reading Glasses, which make the world so "not boring" that you never want to take them off.
McPherson makes copies of Leary's glasses that feature a toned-down version of the trippy LSD-like effects. Additionally, they allow the wearer to see hidden messages that would otherwise be hidden.
In , any piece of glass burned with Holy Oil lets you see the normally-invisible Hellhounds.
: Charles Augustus Magnussen has glasses with Stat-O-Vision, transmitted from his vault's records.
Except he doesn't - the glasses are just glasses, and the Stat-O-Vision is all from memory.
Ultra Eye is a .
&&&&Professional Wrestling&
Mistress Belmot uses goggles as a .
&&&&Puppet Shows&
: Joe McClaine's glasses don't help him to see better, but they contain the electrodes that transfer brain pattern recordings into his brain, allowing him to use the skills of whoever's pattern has been downloaded this week.
&&&&Tabletop Games&
and , a lot of sunglasses have HUD or targeting imagery displayed on the lenses. (or even on the cybernetic eye itself).
has mostly magical contact lenses (Eyes of Charming, Eyes of Minute Seeing, etc), but sometimes glasses are encountered as well.
Fourth Edition has the "Reading Spectacles," a pair of glasses that allow the user to understand any written language
In , the "Glasses of Arcanist" allow the wearer to read and understand arcane text, something that is normally an extremely difficult and time intensive process for anyone but the wizard who wrote the text.
has "goggles of darkness" — goggles enchanted with continual darkness spells for cases when simple black glass is not nearly enough.
Beholders have access to magic lenses that supercharge their eye rays. While technically single lenses, they'd count as goggles for a species with eleven separate eyes.
In , Cannith Goggles give a bonus to checks involving the creation of magic items if you are a member of House Cannith.
Hyperspectral Goggles from : Ultra-Tech show you the entire electromagnetic spectrum and have a zoom function. High-Tech has anti-laser goggles to protect against weapons meant to blind the target.
In the oWoD game , the
faction of the Traditions often used "ether goggles" as a primary focus for their magic.
And on the other side of the fence, the Men In Black wore
with a variety of unexpected uses.
In Warhammer 40K besides goggles with different auspexes (what the Imperium of Man calls sensors), there are also contact lenses for making someone immune to blinding light including a direct hit from a photon-flash grenade
&&&&Video Games&
Ada Wong in
owns a pair of nifty shades which double as a flash/smoke screen device.
2, the characters wear the super-powered Nanosuit, and it comes with the most sophisticated Visor ever. Get this: When you activate Visor, the Nanosuit releases tiny (infinitesimal) semi-organic squid monsters into your eyeballs to latch on to your rods and cones. They shoot electricity-looking beams to stimulate the light receptors that send information to the brain, and they make you see things like health and ammunition capacity, as well as the super-useful ability to mark enemies and locations of strategic importance. Forget not-being-able-to-see because your screen is cracked (But there is the small downside of you being totally freaked out if this was actually explained in the user's manual).
: The lead character has a pair of glasses that lets him see electromagnetic waves
The main purpose of Godot's mask is to aid his poison-damaged vision, but also ensures that he cannot see red on a white background.
Ema Skye turns up sporting some pretty cool-looking red-tinted shades that she'll
They're actually UV goggles used in conjunction with Luminol. They turn up again in Ace Attorney Investigations, too. They're also used in conjunction with a footprint identification spray.
Ted Tonate wears a pair of goggles that can extend to about five feet in length and act as a pair of binoculars. They're also good for disarming bombs, and for
has the , which has as a HUD, a radar, infrared/nightvision mode and zooming function.
More mundanely, the Solid Eye also serves as a corrective lens for Snake's farsighted vision.
You can also watch baseball games on it.
: The Nothing Glasses allow the wearer to see nothings.
In the '' franchise, the player characters see the world through goggle-like "neural interfaces" that provide the in-game HUD and targeting reticule. In fact, the
for the player-character of
has become Goggles, for the distinctive eyewear of the player-avatar model.
In , characters who take up the Engineering profession can make goggles as their Epic Helm, with schematics that cater to every class and play style (ie, healing goggles can be made in all 4 armor classes). Their components and looks are about the same across the board, and yet the goggles for warriors and paladins are somehow considered plate armor.
An interesting new variation was introduced in Brewfest 2007; when donned they render every other humanoid character, PC or NPC, into a female orc. Often wearing . There is also a "male-gnome" version. "Beer Goggles" is the name of the
the character gets while wearing them.
In Wrath of the Lich King an updated master engineer only version has been made, They are called X-Ray Specs and allow the player to see all characters without clothing on (bar underwear), It's scary.
In the old platform game , several levels involve goggles which allow you to "see invisible platforms". In practice, what they really do is to make some
materialize.
In , the protagonist's special glasses actually prevent him from seeing something supernatural: The black lines of death that lie across everything, and which can be used to destroy anything. If he were forced to look at that his whole life, he might have gone insane.
An interesting case with . When ascending a tower to confront his evil future self, the Professor finds a strange pair of goggles that allow him to see a puzzle lock in the door. Wierd, but they still don't qualify...yet. As it turns out, the goggles are actually a memory-scanning device that Future Layton used to obtain the Professor's memories in order to activate his time machine and save Claire.
The Cavefish gang in
wear special goggles to shield their sensitive, cave-dwelling eyes from sunlight, making them effectively blind. To make navigation possible, however, the goggles also pick up yellow dots in the road, along with some distinct landmarks and large buildings. They can also reveal the entrance to the Cavefish hideout, and the player needs to steal a pair of such goggles to find it. The dots are also an integral part of a puzzle involving the Cavefish, where Ben has to forcibly remove some of the dots to make the Cavefish lose track of the road and crash to their deaths.
Samus' HMD (helmet-mounted display) in the
series allows you to switch between several visor views, including but not limited to: visible spectrum (Combat), infrared (Thermal), backscatter X-ray (X-Ray), dark energy (Dark), and ultrasound (Echo). Another specialized visor mode (Command) allows her to remote-control her ship to bomb, hoist or land on whatever she's looking at.
Not to mention the Scan Visor, which allows her to analyze just about anything in the game, and, presumably, allows her to hack computers just by looking at them.
Cid's goggles in
allow him to analyze the statistics and current condition of whatever monsters your party is currently fighting.
Goggles in
don't allow any special visual tricks, but do protect against blind status.
But since Evasion and Accuracy are bugged in the original release (meaning that the Blind status has no actual effect), these .
If blinded, Strago was unable to , so the Goggles did do something. (Although a Ribbon did the same thing, but with more status effects.) The accuracy bug was fixed in the Game Boy Advance edition of the game, so the goggles are useful in that version of the game as well.
A monster called Peeping Eye in the
games , , , and
drops either a soul (AOS/DOS) or an item (POR/OOE) that allows you to see breakable walls.
Doubly notable is the fact that the Eye of Decay (the aforementioned item in POR and OOE) looks almost identical to the Scouters in .
OOE also features the R. Eye of Devil and L. Eye of God, which respectively cause the gameplay to slow down () and
goggles give a heads-up display and link to his information database. Makes sense as he's a
and a roboticist. The clip in question is , about 8:40 in. Turn down your speaker volume.
There's also an earlier occurrence of goggles being useful. In : Battle both Knuckles and Rouge can get a goggle-like item which allows them to see invisible objects (although granted, Knuckles' one is a pair of sunglasses, and Rouge's is more like an eyepiece).
In Pokecapn's
of , several of the early videos mention some chili
is making for dinner later. As KFJ attempts to sort out the issue of onion fumes, we get this memorable line: "Hey guys, check out my swank onion-proof goggles."
Vyse's goggle ( it looks like an eyepatch) in
grants him the power to zoom in on distant objects like a telescope, which we see him use twice in cutscenes and is referenced a third time in dialogue. Also, in the Gamecube's
you obtain a special lens that allows you to see invisible "Moonfish" while in first- collecting these gives you items and, eventually, an entire subplot.
Master Chief has a helmet-mounted display in all of the
games, which displays his health, shield and ammunition status, as well as a targeting reticle. The sniper rifle also adds night vision capability to the display.
In , it's actually a set of binoculars, but they not only incorporate a shotgun mike to pick up conversations, but they also isolate the frequency of the
on the mooks so that you can track them on the .
allow the wearer to see through the fog on the Midnight Channel.
In , your rival gives you a pair of Go-Goggles after beating Flannery, the fourth Gym Leader. They protect your eyes from the sandstorm that previously had blocked you from entering the desert area of the Hoenn region, Route 111.
series is full of goggles with strange effects. There's goggles for revealing hidden objects, showing the location of all items and enemies on the floor, preventing sleep-related status effects, raising accuracy, raising the chances of a critical hit... That's not even counting the ones with negative effects.
replaces Rui (the mystical girl from Colosseum) with a eyepiece that allows you to see Shadow Pokémon.
games' have the BlackGlasses item, which boosts the power of Dark-type attacks.
Later games introduced the Wise Glasses (boosts the power of special moves) and the Choice Specs (which boosts a Pokémon's Special Attack by 50% at the cost of the holder being limited to the first move selected, and kind of look like the sort of accessory only your grandmother or fashionably defunct tourist would wear).
Those strange, completely opaque blinders that Rider in
wears? They're not just to make her mysterious and cool. They both hide her identity and keep from from uncontrollably turning everyone around her into stone.
Sam Fisher's goggles in
can display night, thermal, x-ray, and electromagnetic visions, plus control the
launched from his gun.
In Conviction, he steals an upgrade and gets sonar goggles, which allow him to see through walls and specifically identify threats. They also get horribly, horribly garbled the more you move, meaning that you have to stay still for them to work properly (which makes sense, given the nature of sonar).
protect you from being blinded by certain attacks, increase the effectiveness of your searching, and decrease the chance of failure and time needed to study a spellbook. Monks can get a special, unique set of lenses called the Eyes of the Overworld which can be invoked to give you "enlightenment" (insight into the various effects applicable to your character) and provide the wearer with X-ray vision, immunity to blindness, and immunity to certain enemy attacks. They also confer resistance to magic just by being carried around in the inventory.
has the Pyrovision Goggles, which allow the wearer to see the
land the Pyro sees in Meet the Pyro. Oddly enough, people playing Pyro cannot see this unless they are actually wearing the goggles or one of the other Pyroland cosmetics or weapons.
Jade's glasses in
have no vision correction. He did something with his eyes to make them powerful catalysts for magic, which in turn made them unstable. The glasses act as a , keeping the magical energy from destroying whatever Jade happens to be near. The only time
is for the final battle.
has an example that borders on . Garrus is always seen wearing a holographic monocle that covers his left eye, but it's never commented on. In the second game, you can buy a nearly identical headset that is designed for human use. Equipping this headset causes you to inflict an additional 10% of weapon damage on enemies every time you fire a headshot. Garrus is a renowned sniper, both as a
and . Who knew?
According to the Shadow Broker's dossier, it also provides a variety of spectrographic enhancements, alternate vision modes, lets him monitor his teammates' status, keeps track of everyone's relative kill ratios, .
In the third game's Citadel DLC, during the casino infiltration, Shepard gets a pair of cool glowy contact lenses which let him/her see the wiring in the walls and floor for the cameras s/he needs to disable.
expansion Point Lookout, there is a quest that requires the player to equip a special pair of glasses in order to see the symbols on four pillars, which, when activated in the proper order, open a secret bunker. Without the glasses, the pillars cannot be interacted with.
' final DLC adds an upgraded version of the Ranger Helmet which gives you night vision while crouching. The basic versions sadly only give you a bit of armor.
In , the main character builds a monocular that allows him to see the molecular density of objects. It allows him to unveil an .
Very important in . The Visors not only allow you to scout the proximity of demons, find hidden doors, scan hidden enemies, look for items and even sense far off sources of energy. A kind of lampshade hanging because without it, you literally CAN'T SEE SHIT in the world because the visor lets you interpret the world.
: Adrian Shephard's
In , Beckett wears a set of high-durability glasses that also connect to small computers and sensors in his gear that monitor his health, armor, ammunition, and display squad member names, status, and communications. The same glasses can also be used to read technical data recovered from disks or PDAs, feature a mounted light, and after he receives the activation treatment, Armacham apparently upgraded the glasses to display his .
Also, the Point Man's head-up display shows the same thing, and he is also wearing a similar set of eyeglasses/goggles. In addition, all of the Armacham soldiers (both security guards and black ops units) wear sunglasses that provide a similar function (including the unarmored commandos in the first mission of Origin, who have ) and all Replica troops save the unmasked ones in Origin wear vision-enhancing goggles or helmets. Really, everyone in the FEAR games except the
packs some kind of vision enhancement.
In , one of ?s gadgets is her Pink Vision Goggles, which help her to see coded messages within her environment.
In , FBI agent Norman Jayden has the ARI (Augmented Reality Interface) that shows a virtual environment that helps the wearer solve mysteries. It also doubles as a recording device, allowing him to log all his thoughts and information, can project a simulated reality that can make his closet office seem much more spacious and relaxing, and
carries a strong risk of neural damage and even death from prolonged use.
The facebook game, , has a goggle cursor that allows he player to search for hard to find items by making any item currently on your search list glow wherever it's placed.
The lenses of
are made of industrial sapphire, and thus serve as protective goggles.
The D'ni civilization in
developed goggles that functioned either as light filters (shades), light amplifiers, or binoculars, as well as providing basic eye protection. These were needed because they often explored worlds with harsh environments, and because, dwelling , their eyes were not suited to full sunlight.
In : Future Soldier, your
wears shades that provide the augmented reality .
In , Link can obtain a ◊ which allows him to see how much health enemies have.
's otherwise purely asthetic
become his laser-firing superpower as...you guessed it: Wonder Goggles.
In , Lucca's goggles show how many
a monster has left in battle. Although thanks to , if you remove them on the equipment screen she's still drawn with them, turning it into .
can equip a number of different eyepieces that give different bonuses like improved accuracy, defense, or damage. The Nameless One has a removable eyeball that can be replaced with different magical items, such as an enchanted gem that provides resistance to most damage.
&&&&Web Comics&
In , Tedd's glasses have a variety of functions, and they also make him look less girly.
Apparently, Bob (of ) has a visor that lets him see invisible holograms. "Hello, Megaman."
has glasses that let him see outside the normal visible spectrum, discussed in , as well as the ability to record and play back events.
Some goggles also serve as .
Shadehawk's
in . Light amplificating shades.
This is, however, a case where the Cool Shades can become a . His glasses are useful because he's typically out all night, and . In one case, though, he was being heroic in the daytime, and, well... he probably wished the .
: Callista wears a visor as part of , which is designed to help improve her accuracy and even has
for tracking targets through smokescreens.
Smoke's glasses in
let him see in the dark and see things rendered magically invisible.
Obbie S. Myth's glasses allow him to see electrical & magical ability as well as compensate for a missing eye, Ms. Terial's goggles allow her to see in the dark & see far away.
In , Daisy's glasses include a heads-up display that, among other things, negates her (social) symptoms of Autism.
Mostly they negate her hypersensitivity to light and sound, also they have functionality similar to an iPhone.
In , everyone has
and everyone can naturally see everyone else's stats by looking at them — except Parson, who cannot see stats and has no stats anyone else can see. Partway through the series, though, he obtains a pair of old-fashioned 3-D glasses that allow him to see unit stats.
In , Dmitri's goggles stop him from hurting his eyes when he falls.
has them in spades.
Fist, John combined his glasses with his dad's PDA to create a set of glasses, which would (somehow...?) allow him to communicate with his friends via Pesterchum without having to interrupt anything else he was doing.
Dave did the same with his
and an iPhone, making the iShades.
Then Jade tops them both with the Junior Compu-Sooth Spectagoggles, which allow her to view anywhere in Incipisphere space (thematically, as she's the Witch of Space.)
The Trolls also get in on the action, where at least Equius and Terezi have alchemized computers into their glasses to chat on the fly. Of particular note is that Terezi is blind, although she is capable of
Dirk gets onto that early, having computerised glasses before even getting into the game. He also added an AI into them, copied from his personality, although after a couple years the Auto-Responder evolved into a divergent entity.
: ◊.
In , Barnet has a pair of goggles that let her
&&&&Web Original&
In , Jeremy Archer has a nifty pair of goggles that have a lot of technology suited for a thief.
example: Phase has a pair of
which do nothing but handle the 'Jericho' problem. Jericho is a 'blind' inventor who deliberately wears clothing combinations so horrible that people tend to throw up in his vicinity. Phase's shades convert all colors to black, white, and gray, so she can talk to Jericho without heaving.
Side character Josie Gilman has to wear special nerd glasses to prevent her from seeing all of the
clawing around the interstices of our reality thanks to an ancient family curse.
: Dr. Insano's Science Googles
, give him , , ,
and , contains a terabyte of , can be used as a
mega-pixel camera, . .
&&&&Western Animation&
had an episode that had a whole slew of them. One let the wearer see the future. One had past-vision. One had x-ray vision and one had far future vision, seeing the other people as old people.
started out with a pair of normal goggles (used when flying/riding various builds), but they got an upgrade in season 3 from mundane to multi-purpose.
The titular smurf-colored glasses from
episode of the same name makes the Smurfs who wear them see all kinds of creatures, even dangerous ones, to be cute, handsome, and harmless. When Bigmouth wears them, though, it gives him .
episode The Tree of Light, Umwak the Dulok shaman claims that his goggles will help him and his cousin out of the Arbo Maze. Turns out,
they don't do anything.
, called the SPECS by the team, reveals their missions in hologram form.
Fearless Fly, a 1965 character from Hal Seeger's Milton The Monster show, gets his superpowers from a special pair of glasses.
&&&&Real Life&
Night-Vision goggles, naturally.
Glasses which have mirrors built in, and allow you to see behind you without turning your head.
Glasses with mirrors that flip down at 45 degrees are sometimes used for climbing, so someone belaying from the bottom of a cliff and see what a climber is doing above them without straining their neck.
Astronomy has a bunch of these, including goggles/lenses that cut out certain frequencies of light, and glasses that let you safely view a solar eclipse.
Rear-view and side-view mirrors are basically this for cars and are credited for preventing countless car accidents. In addition, a
is being developed to help eliminate blind spots
Water goggles help prevent the swimmer's sight from being obscured by water.
Lab goggles are very important in labs, particularly when any chemical is involved.
Similar to the lab goggles, people who deal with guns or things that otherwise go boom often wear (or are required to wear) glasses which provide ballistics protection from bits of debris that get sent flying around. It's very possible to get regular glasses that can pull double-duty as this, such as the US military's infamous standard-issue .
, of the various types that have existed throughout history.
From Google comes "Google Glass," a pair of glasses with a HUD and smartphone functionality.
Polarized lenses allow certain waves of light to pass, making it possible to see certain things through polarized glasses that are otherwise invisible—such as .
Alternative Title(s):
Spy Glasses,
Goggles Do Something,
Glasses Do Something Unusual,
Eyewear Does Something Unusual}

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