properties shortcut targeshortcut是什么意思思

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AutoCAD One Key Shortcut Guide
Boost your productivity in AutoCAD! Take advantage of the150+ AutoCAD Keyboard Shortcuts showcased below.
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One Key Shortcuts
Let’s start with the basics&shortcuts involving just one key.
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Toggles and Screen Management
Toggle General Features
Toggle coordinate display
Toggle Grid
Cycle isometric planes
Toggle running object snaps
Toggle Pick Style
Ctrl+Shift+h
Toggle Hide pallets
Toggle Coords
Ctrl+Shift+i
Toggle Infer Constraints
Manage Screen
Ctrl+0 (zero)
Clean Screen
Property Palette
Design Center Palette
Tool Palette
Sheet Set Palette
DBConnect Manager
Markup Set Manager Palette
Quick Calc
Command Line
Manage Drawings
New Drawing
Save drawing
Open drawing
Plot dialog box
Switch to next
Ctrl+Shift+Tab
Switch to previous drawing
Ctrl+Page Up
Switch to previous tab in current drawing
Ctrl+Page Down
Switch to next tab in current drawing
Select all objects
Toggle Drawing Modes
Display Help
Toggle text screen
Toggle object snap mode
Toggle 3DOsnap
Toggle Isoplane
Toggle Dynamic UCS
Toggle grid mode
Toggle ortho mode
Toggle snap mode
Toggle polar mode
Toggle object snap tracking
Toggle dynamic input mode
Manage Workflow
Copy object
Cut object
Paste object
Ctrl+Shift+c
Copy to clipboard with base point
Ctrl+Shift+v
Paste data as block
Undo last action
Redo last action
Cancel current command (or ctrl+\)
Cancel current command
All Shortcuts, A&Z
ARC / Creates an arc.
ADCENTER / Manages and inserts content such as blocks, xrefs, and hatch patterns.
AREA / Calculates the area and perimeter of objects or of defined areas.
ALIGN / Aligns objects with other objects in 2D and 3D
APPLOAD / Load Application
ARRAY / Creates multiple copies of objects in a pattern.
ACTRECORD / Starts the Action Recorder.
ACTUSERMESSAGE / Inserts a user message into an action macro.
ACTUSERINPUT / Pauses for user input in an action macro.
ACTSTOP / Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file.
ATTIPEDIT / Changes the textual content of an attribute within a block.
ATTDEF / Redefines a block and updates associated attributes.
ATTEDIT / Changes attribute information in a block.
BLOCK / Creates a block definition from selected objects.
BCLOSE / Closes the Block Editor.
BEDIT / Opens the block definition in the Block Editor.
HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill.
BOUNDARY / Creates a region or a polyline from an enclosed area.
BREAK / Breaks the selected object between two points.
BSAVE / Saves the current block definition.
BVSTATE / Creates, sets, or deletes a visibility state in a dynamic block.
CIRCLE / Creates a circle.
CAMERA / Sets a camera and target location to create and save a 3D perspective view of objects.
CONSTRAINTBAR / A toolbar-like UI element that displays the available geometric constraints on an object.
PROPERTIES / Controls properties of existing objects.
CHAMFER / Bevels the edges of objects.
CHECKSTANDARDS / Checks the current drawing for standards violations.
COMMANDLINE / Displays the Command Line window.
COLOR / Sets the color for new objects.
COPY / Copies objects a specified distance in a specified direction.
CTABLESTYLE / Sets the name of the current table style.
NAVVCUBE / Controls the visibility and display properties of the ViewCube tool.
CYLINDER / Creates a 3D solid cylinder.
DIMSTYLE / Creates and modifies dimension styles.
DIMANGULAR / Creates an angular dimension.
DIMARC / Creates an arc length dimension.
DIMBASELINE / Creates a linear, angular, or ordinate dimension from the baseline of the previous or selected dimension.
DBCONNECT / Provides an interface to external database tables.
DIMCENTER / Creates the center mark or the centerlines of circles and arcs.
DIMCONTINUE / Creates a dimension that starts from an extension line of a previously created dimension.
DIMCONSTRAINT / Applies dimensional constraints to selected objects or points on objects.
DIMDISASSOCIATE / Removes associativity from selected dimensions.
DIMDIAMETER / Creates a diameter dimension for a circle or an arc.
DIMEDIT / Edits dimension text and extension lines.
DIST / Measures the distance and angle between two points.
DIVIDE / Creates evenly spaced point objects or blocks along the length or perimeter of an object.
DIMJOGLINE / Adds or removes a jog line on a linear or aligned dimension.
DIMJOGGED / Creates jogged dimensions for circles and arcs.
DATALINK / The Data Link dialog box is displayed.
DATALINKUPDATE / Updates data to or from an established external data link.
DONUT / Creates a filled circle or a wide ring.
DIMORDINATE / Creates ordinate dimensions.
DIMOVERRIDE / Controls overrides of system variables used in selected dimensions.
DRAWORDER / Changes the draw order of images and other objects.
DIMRADIUS / Creates a radius dimension for a circle or an arc.
DIMREASSOCIATE / Associates or re-associates selected dimensions to objects or points on objects.
DRAWINGRECOVERY / Displays a list of drawing files that can be recovered after a program or system failure.
DSETTINGS / Sets grid and snap, polar and object snap tracking, object snap modes, Dynamic Input, and Quick Properties.
TEXT / Creates a single-line text object.
DVIEW / Defines parallel projection or perspective views by using a camera and target.
DATAEXTRACTION / Extracts drawing data and merges data from
an external source to a data extraction table or external file.
ERASE / Removes objects from a drawing.
DDEDIT / Edits single-line text, dimension text, attribute definitions, and feature control frames.
ELLIPSE / Creates an ellipse or an elliptical arc.
EXPORTPDF / Exports drawing to PDF.
EXTERNALREFERENCES / Opens the External References palette.
EXTEND / Extends objects to meet the edges of other objects.
QUIT / Exits the program.
EXPORT / Saves the objects in a drawing to a different file format.
EXTRUDE / Extends the dimensions of a 2D object or 3D face into 3D space.
FILLET / Rounds and fillets the edges of objects.
FILTER / Creates a list of requirements that an object must meet to be includedin a selection set.
FSMODE / Creates a selection set of all objects that touch the selected object.
FLATSHOT / Creates a 2D representation of all 3D objects based on the current view.
GROUP / Creates and manages saved sets of objects called groups.
GEOCONSTRAINT / Applies or persists geometric relationships between objects or points on objects.
GRADIENT / Fills an enclosed area or selected objects with a gradient fill.
GEOGRAPHICLOCATION / Specifies the geographic location information for a drawing file.
HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill.
HATCHEDIT / Modifies an existing hatch or fill.
HIDE / Regenerates a 3D wireframe model with hidden lines suppressed.
INSERT / Inserts a block or drawing into the current drawing.
IMAGEADJUST / Controls the image display of the brightness, contrast, and fade values of images.
IMAGEATTACH / Inserts a reference to an image file.
IMAGECLIP / Crops the display of a selected image to a specified boundary.
ID / Displays the UCS coordinate values of a specified location.
IMAGE / Displays the External References palette.
IMPORT / Imports files of different formats into the current drawing.
INTERSECT / Creates a 3D solid, surface, or 2D region from overlapping solids, surfaces, or regions.
INTERFERE / Creates a temporary 3D solid from the interferences between two sets of selected 3D solids.
INSERTOBJ / Inserts a linked or embedded object.
JOIN / Joins similar objects to form a single, unbroken object.
DIMJOGGED / Creates jogged dimensions for circles and arcs.
LINE / Creates straight line segments.
LAYER / Manages layers and layer properties.
LAYERSTATE / Saves, restores, and manages named layer states.
QLEADER / Creates a leader and leader annotation.
LENGTHEN / Changes the length of objects and the included angle of arcs.
MESHSMOOTHLESS / Decreases the level of smoothness for mesh objects by one level.
LIST / Displays property data for selected objects.
LAYOUT / Creates and modifies drawing layout tabs.
LINETYPE / Loads, sets, and modifies linetypes.
LTSCALE / Changes the scale factor of linetypes for all objects in a drawing.
LWEIGHT / Sets the current lineweight, lineweight display options, and lineweight units.
MOVE / Moves objects a specified distance in a specified direction.
MATCHPROP / Applies the properties of a selected object to other objects.
MATERIALS / Shows or hides the Materials window.
JOIN / Joins similar objects to form a single, unbroken object.
MEASUREGEOM / Measures the distance, radius, angle, area, and volume of selected objects or sequence of points.
MIRROR / Creates a mirrored copy of selected objects.
MLINE / Creates multiple parallel lines.
MLEADERALIGN / Aligns and spaces selected multileader objects.
MLEADERCOLLECT / Organizes selected multileaders that contain blocks into rows or columns, and displays the result with a single leader.
MLEADER / Creates a multileader object.
MLEADEREDIT / Adds leader lines to, or removes leader lines from, a multileader object.
MLEADERSTYLE / Creates and modifies multileader styles.
PROPERTIES / Controls properties of existing objects.
MESHSMOOTHMORE / Increases the level of smoothness for mesh objects by one level.
MSPACE / Switches from paper space to a model space viewport.
MARKUP / Opens the Markup Set Manager.
MTEXT / Creates a multiline text object.
MVIEW / Creates and controls layout viewports.
GEOGRAPHICLOCATION / Specifies the geographic location information for a drawing file.
NEWSHOT / Creates a named view with motion that is played back when viewed with ShowMotion.
NEWVIEW / Creates a named view with no motion.
OFFSET / Creates concentric circles, parallel lines, and parallel curves.
OPTIONS / Customizes the program settings.
3DORBIT / Rotates the view in 3D space, but constrained to horizontal and vertical orbit only.
OSNAP / Sets running object snap modes.
PAN / Adds a parameter with grips to a dynamic block definition.
PASTESPEC / Pastes objects from the Clipboard into the current drawing and controls the format of the data.
PARAMETERS / Controls the associative parameters used
in the drawing.
BPARAMETER / Adds a parameter with grips to a dynamic block definition.
SURFPATCH / Creates a new surface
by fitting a cap over a surface edge that forms a closed loop.
POINTCLOUD / Provides options to create and attach point cloud files.
POINTCLOUDATTACH / Inserts an indexed point cloud file into the current drawing.
POINTCLOUDINDEX / Creates an indexed point cloud (PCG or ISD) file from a scan file.
PEDIT / Edits polylines and 3D polygon meshes.
PLINE / Creates a 2D polyline.
POINT / Creates a point object.
HIDEPALETTES / Hides currently displayed palettes (including the command line).
POLYGON / Creates an equilateral closed polyline.
SHOWPALETTES / Restores the display of hidden palettes.
PROPERTIES / Displays Properties palette.
PREVIEW / Displays the drawing as it will be plotted.
PLOT / Plots a drawing to a plotter, printer, or file.
PSPACE / Switches from a model space viewport to paper space.
POLYSOLID / Creates a 3D wall-like polysolid.
PUBLISHTOWEB / Creates HTML pages that include images of selected drawings.
PURGE / Removes unused items, such as block definitions and layers, from the drawing.
PYRAMID / Creates a 3D solid pyramid.
QUICKCALC / Opens the QuickCalc calculator.
QUICKCUI / Displays the Customize User Interface Editor in a collapsed state.
QUICKPROPERTIES / Displays open drawings and layouts in a drawing in preview images.
QSAVE / Saves the current drawing.
QVDRAWING / Displays open drawings and layouts in a drawing using preview images.
QVDRAWINGCLOSE / Closes preview images of open drawings and layouts in a drawing.
QVLAYOUT / Displays preview images of model space and layouts in a drawing.
QVLAYOUTCLOSE / Closes preview images of model space and layouts in the current drawing.
REDRAW / Refreshes the display in the current viewport.
REDRAWALL / Refreshes the display in all viewports.
RENDERCROP / Renders a specified rectangular area, called a crop window, within a viewport.
REGEN / Regenerates the entire drawing from the current viewport.
REGENALL / Regenerates the drawing and refreshes all viewports.
RECTANG / Creates a rectangular polyline.
REGION / Converts an object that encloses an area into a region object.
RENAME / Changes the names assigned to items such as layers and dimension styles.
REVOLVE / Creates a 3D solid or surface by sweeping a 2D object around an axis.
ROTATE / Rotates objects around a base point.
RENDERPRESETS / Specifies render
presets, reusable rendering parameters, for rendering an image.
RPREF / Displays or hides the Advanced Render Settings palette for access to advanced rendering settings.
RENDER / Creates a photorealistic or realistically shaded image of a 3D solid or surface model.
RENDERWIN / Displays the Render window without starting a rendering operation.
STRETCH / Stretches objects crossed by a selection window or polygon.
SCALE / Enlarges or reduces selected objects, keeping the proportions of the object the same after scaling.
SCRIPT / Executes a sequence of commands from a script file.
SECTION / Uses the intersection of a plane and solids, surfaces, or mesh to create a region.
SETVAR / Lists or changes the values of system variables.
SHADEMODE / Starts the VSCURRENT command.
SLICE / Creates new 3D solids and surfaces by slicing, or dividing, existing objects.
SNAP / Restricts cursor movement to specified intervals.
SOLID / Creates solid-filled triangles and quadrilaterals.
SPELL / Checks spelling in a drawing.
SPLINEDIT / Edits a spline or spline-fit polyline.
SPLINE / Creates a smooth curve that passes through or near specified points.
SECTIONPLANE / Creates a section object that acts as a cutting plane through 3D objects.
SEQUENCEPLAY / Plays named views in one category.
MESHSPLIT / Splits a mesh face into two faces.
SPLINEDIT / Edits a spline or spline-fit polyline.
SHEETSET / Opens the Sheet Set Manager.
STYLE / Creates, modifies, or specifies text styles.
STANDARDS / Manages the association of standards files with drawings.
SUBTRACT / Combines selected 3D solids, surfaces, or 2D regions by subtraction.
MTEXT / Creates a multiline text object.
TABLET / Calibrates, configures, and turns on and off an attached digitizing tablet.
TABLE / Creates an empty table object.
TEXTEDIT / Edits a dimensional constraint, dimension, or text object.
THICKNESS / Sets the default 3D thickness property when creating 2D geometric objects.
TILEMODE / Controls whether paper space can be accessed.
TOOLBAR / Displays, hides, and customizes toolbars.
TOLERANCE / Creates geometric tolerances contained in a feature control frame.
TORUS / Creates a donut-shaped 3D solid.
TOOLPALETTES / Opens the Tool Palettes window.
TRIM / Trims objects to meet the edges of other objects.
TABLESTYLE / Creates, modifies, or specifies table styles.
UCSMAN / Manages defined user coordinate systems.
UNITS / Controls coordinate and angle display formats and precision.
UNHIDE / UNISOLATE
UNISOLATEOBJECTS / Displays objects previously hidden with the ISOLATEOBJECTS or HIDEOBJECTS command.
UNION / Unions two solid or two region objects.
VIEW / Saves and restores named views, camera views, layout views, and preset views.
VIEWGO / Restores a named view.
DDVPOINT / Sets the 3D viewing direction.
VIEWPLAY / Plays the animation associated to a named view.
VSCURRENT / Sets the visual style in the current viewport.
VISUALSTYLES / Creates and modifies visual styles and applies a visual style to a viewport.
WBLOCK / Writes objects or a block to a new drawing file.
WEDGE / Creates a 3D solid wedge.
NAVSWHEEL / Displays a wheel that contains a collection of view navigation tools.
EXPLODE / Breaks a compound object into its component objects.
XATTACH / Inserts a DWG file as an external reference (xref).
XBIND / Binds one or more definitions of named objects in an xref to the current drawing.
XCLIP / Crops the display of a selected external reference or block reference to a specified boundary.
XLINE / Creates a line of infinite length.
XREF / Starts the EXTERNALREFERENCES command.
ZOOM / Increases or decreases the magnification of the view in the current viewport.
ANALYSISZEBRA / Projects stripes onto a 3D model to analyze surface continuity.
ETRANSMIT / Creates a Self-Extracting or Zipped Transmittal Package.
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Once Again The script Tag JavaScript Versus ECMAScript Versus JScript Defining Functions in JavaScript Event Handlers The document Browser Object The property Operator The var Keyword and Scope Statements Comments What You Didn't See: HTML Comments and CDATA Sections. JavaScript Files Accessibility and JavaScript Best Practices Accessibility Guidelines noscript 2. JavaScript Data Types and Variables Identifying Variables Naming Guidelines Primitive Types The String Data Type String Escape Sequences String Encoding Converting to Strings The Boolean Data Type The Number Data Type The null and undefined Variables Constants: Named but Not Variables Test Your Knowledge: Quiz Test Your Knowledge: Answers 3. Operat0rs and Statements The Format of a JavaScript Statement The Assignment Statement The Arithmetic Operators The Unary Operators Operator Precedence A Handy Shortcut: Assignment with Operation The Bitwise Operators Conditional Statements and Program Flow The if...else Conditional Statement The switch Conditional Statement The Conditional Operators The Equality and Identity (String Equality) Operators Other Relational Operators The One and Only JavaScript Ternary Operator The Logical Operators Advanced Statements: The Loops The while Loop The do...while Loop The for Loops Test Your Knowledge: Quiz Test Your Knowledge: Answers 4. The JavaScript Objects Primitive Data Types As Objects Boolean, Number, and String The Boolean Object The Number Object, Static Properties, and Instance Methods The String Object Regular Expressions and RegExp The RegExp Methods: test and exec Working with Regular Expressions The Date Object The Math Object The Math Properties The Math Methods JavaScript Arrays FIFO Queues Test Your Knowledge: Quiz Test Your Knowledge: Answers 5. Functions Declarative Functions Function Naming Conventions and Size Function Returns and Arguments Anonymous Functions Function Literals Functions and Recursion Nested Functions, Function Closure, and Memory Leaks Callback Functions Function Type Summary Function Scope Function As Object Test Your Knowledge: Quiz Test Your Knowledge: Answers 6. Troubleshooting, Debugging, and Cross-Browser Issues Simple Ways to Debug Development and Debugging Tools by Browser Firefox and Firebug Using console.log Firefox, the Web Developer Toolkit, and NoScript Opera and Dragonfly Safari/WebKit and the Web Inspector Internet Explorer Dealing with Cross-Browser Differences Object Detection Where Object Detection Fails DOCTYPE, X-UA-Compatible, and Quirks Mode Breaking Backward Compatibility: The IE8 http-equiv Meta Tag Test Your Knowledge: Quiz Test Your Knowledge: Answers 7. Catching Events The Events Level 0 Event Handling The Event Object Event Bubbling Event Handlers and this The DOM Level 2 Event Model Generating Events Test Your Knowledge: Quiz Test Your Knowledge: Answers 8. Forms, Form Events, and Validation Attaching Events to Forms: Different Approaches Cross-Browser Event Handling Canceling an Event Selection Dynamically Modifying the Selection Selection and Auto-Selection Radio Buttons and Checkboxes The text, textarea, password, and hidden Input Elements Text Validation Input Fields and Regular Expression Validation Forms, the Sandbox, and XSS Test Your Knowledge: Quiz Test Your Knowledge: Answers 9. Browser As Puzzle Box The Structure of the Browser at a Glance The window Object Creating and Controlling Windows The Dialogs: alert, confirm, and prompt Creating Custom Windows Modifying a Window Frames The location Object Remote Scripting with the iframe Adding and Controlling Timers The history, screen, and navigator Objects The history Object The screen Object The navigator Object The history, screen, and navigator Properties in Action The Document Object Links Images innerHTML Test Your Knowledge: Quiz Test Your Knowledge: Answers 10. Cookies and Other Client-Side Storage Techniques The JavaScript Sandbox and Cookie Security The Same-Origin Security Policy Using document.domain All About Cookies Storing and Reading Cookies Flash Shared Objects, Google Gears, and HTML5 DOM Storage Test Your Knowledge: Quiz Test Your Knowledge: Answers 11. The DOM, or Web Page As Tree A Tale of Two Interfaces The DOM HTML API The DOM HTML Objects and Their Properties DOM (HTML) Collections Understanding the DOM: The Core API The DOM Tree Node Properties and Methods The DOM Core Document Object Element and Access in Context Modifying the Tree Test Your Knowledge: Quiz Test Your Knowledge: Answers 12. Dynamic Pages JavaScript, CSS, and the DOM The Style Property/Attributes Fonts and Text Font Style Properties Text Properties Position and Movement Dynamic Positioning Drag-and-Drop Size and Clipping Overflow and Dynamic Content The Clipping Rectangle Display, Visibility, and Opacity The Right Tool for the Right Effect Just-in-Time Information Revisiting the DOM: Collapsing Forms, Query Selectors, and Class Names Test Your Knowledge: Quiz Test Your Knowledge: Answers 13. Creating Custom lavaScript Objects The JavaScript Object and Prototyping Prototyping Creating Your Own Custom JavaScript Objects Enter the Function Public and Private Properties and Where this Enters the Picture Getters and Setters Object Encapsulation Chaining Constructors and JavaScript Inheritance One-Off Objects Object Libraries: Packaging Your Objects for Reuse Advanced Error Handling Techniques (try, throw, catch) Test Your Knowledge: Quiz Test Your Knowledge: Answers 14. Moving Outside the Page with Ajax How Ajax Works Hello Ajax World! The XMLHttpRequest Object and Preparing to Send the Request Object, Object, Who Has the Object? The XMLHttpRequest Methods Processing the Web Request Return Checking the readyState and status of an Ajax Request Processing the Web Request Result Ajax: It's Not Only Code The Dynamic Nature of Ajax Ajax Accessibility and Degrading Gracefully Security and Workarounds JavaScript and Ajax Libraries Test Your Knowledge: Quiz Test Your Knowledge: Answers 15. Ajax Data: XML oriSON? XML-Formatted Ajax Results The Data's MIME Type Generating the XML on the Server Processing the XML on the Client JavaScript Object Notation A Simple JSON Application The JSON Object Test Your Knowledge: Quiz Test Your Knowledge: Answers Index&&精彩内容Using the object property approach, you don't have to add event handlers as attributesinto element tags, but instead can add them into the JavaScript itself. We'll get intomore details on event handlers and more advanced forms of event handling beginningin Chapter 7. In the meantime, let's take a closer look at the document object.The document Browser Object Example 1-2, as small as it is, used one of the most powerful objects available in yourbrowser: the document object. The document object is, for all intents and purposes, arepresentation of the page, including all of the elements within it. It's through thedocument that we can access the page contents, and as you've just seen, it's throug......
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