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MAME SVN r2.07) (ARC emu)
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本帖最后由 lo585983 于
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the build with MAMEUI SVN version on my job :)
Last sprite fixes
Haze fixed the tilemap, me fixed a sprite issue
Wild Poker ... reads code snippet from MCU port :/
cobra.c: Hooked up DMA callbacks and RF5C400.
cobra.c: Added Timekeeper RTC.
Fixed MT04961: darkhors: Game no longer allows for boot up - From Haze
Quick and dirty base hook-up for this
More st0020.c device work and maygayep.c clone splits - From Haze (nw)
More splitting and duplicate fixes for mpu4.c, mpu4hw.c, and maygayep.c - nearing 20.5k total sets.&&From Haze (nw)
cobra.c: Better texture RAM emulation. Documentation updates.
lastsurv ym2151 stereo is reversed
Fix compile (nw)
a little more cleanup, fixed unnecessary -oslog spew (nw)
Added GAME_IMPERFECT_KEYBOARD flag and changed ui.c to use that instead of displaying message for each driver with keyboard (no whatsnew)
cobra.c: Improved polygon parsing (nw)
removed some unnecessary unsigned &= 0 checks (no whatsnew)
[SAA5050] Fixed double high character mode, and forced character data to 7-bit. [Curt Coder]
cobra.c: Latest research (nw)
All driver inits are now member of state classes.
Galivan: same as before
Moved the bwb originals to their own file, again based on hardware profile (mpu4bwb.c) - From Haze (nw)
Made Kaneko's grap2 (rle blitter + framebuffer) a device, cleaning up some code in galpani3 in the process given that it has 3 of the things.&&Moved some unique looking games to mpu4misc.c.&&Sifting through the remaining mpu4 sets, sorting by behavior / looking at the roms to try and get better groupings, moved one or two things around and added comments based on this.&&More dupe killage - From Haze (nw)
Made MCFG_QUANTUM_PERFECT_CPU able to work within devices (no whatsnew)
Just when I thought I was out... they pull me back in.&&mpu4.c shuffling nearing completion.&&From Haze (nw)
Reverted original SN76496N patch and applied newer patch containing a change to 'SN76496_NEW' to avoid confusion.&&[Osso]
8080bw.c: Moon Lander color proms verified correct. [Smitdogg, The Dumping Union]
Added internal mouse cursor visible in menus and when clickable artwork is used [Miodrag Milanovic]
let's make it const (nw)
fixed build error, something about ui_show_mouse is declared void that I couldn't figure out but it's not needed anyway
lwings.c: Correct Trojan's MSM5205 clock from 455khz (measured on a bootleg) to a verified 384khz as measured on an original Capcom Trojan board. - NW
ecoinfr.c clones - From Haze (nw)
re-added excessive strlen() usage to astring since it causes mysterious formating issues in debugger for people with non-standard font (no whatsnew)
new Tunder Zone clone
dassault.c: Better documented the PCB stack and changed clocks to be derived by on board OSC. [Brian Troha, Stefan Lindberg]
New Clone Added
-------------------------------------------
Thunder Zone (Rev 1, World) [Stefan Lindberg]
(made a note for MT 04975)
segaorun.c: Identified the Turbo Outrun &FD-unknown& set as 317-0106 and provided a working decryption key. [Chris Hardy]New games added or promoted from NOT_WORKING status---------------------------------------------------Turbo Out Run (cockpit, FD6) [Chris Hardy, The Dumping Union]
removed am53cf96_get_device and some other unused GetDevice() trampolines (nw)
Improved vertical scrolling, now it's more or less reasonable
Continuing new device implementation for SN76496 and clones – hyperspt.c, sbasketb.c, trackfld.c, yiear.c [David Haywood, Osso]
gradius3.c: Make the &World& set the parent, minor whitespace clean up - NW
Removed legacy inline_config support and updated devices using it (no whatsnew)
(MESS) crvision: Converted to use new sn76494_device. (nw)
segas32.c: Added &(Japan)& to F1 Super Lap & Dragon Ball Z V.R.V.S. game titles as these 2 games are explicitly for the Japan region. - NW
(MESS) Fixed screen type in some drivers. (nw)
segac2.c: Correct rom names for Thunderforce AC - NW
move interfaces down
Promoted brickzn to playable state [Luca Elia]
* Fixed gfx ROMs loading
* Fixed inputs in joystick version
* Alternate data decryption
* Fixed alternate opcode decryption ranges
* Palette encryption, banking and writes disable
* Work RAM disable
* Multiplexing of registers through protection
* Added cheat / debugging inputs
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Brick Zone (2 sets) [Luca Elia]
(MESS) c128: Cleanup (nw)
(MESS) nes.xml: a few new dumps from cah4e3 and byemu. no whatsnew.
(MESS) gameboy/gbcolor.xml: a couple of pirate dumps from taizou. no whatsnew.
(MESS) x68k_scsiext: Fixed 'Cannot find required device' error. (no whatsnew)
Small addendum
Use proper macro for devices (no whatsnew)
tumbleb.c: Filled in a dipswitches for Magicball Fighting. [Brian Troha]
Seibu COP: Added 0xe38e command, used by Seibu Cup Soccer to follow the ball [Angelo Salese]
MT 5012 trivial
new dodge city clone
New Clone Added
--------------------------------------
Dodge City (2131-82, U5-0D) [Brian Troha, The Dumping Union] (Not Working)
Board works with some demo programs now (nw)
dgnbeta fix (nw)
(MAME) Fix for -valid. (nw)
Added reg/off for unknown opcodes, nw
small cleanup
unclear comments
(and in x board case, height is always&0)
new Sega Bass Fishing clone added
New Clone Added
-----------------------------------------
Sega Bass Fishing Deluxe (Japan) [Tormod, Yohji, Smitdogg, The Dumping Union] (not working)
(MESS) Moved 8514/A specific functions and variables to the ATI device, as the Mach8 is properly 8514/A compatible, and made the S3 device derived from the ATI device (instead of vice versa). (no whatsnew)
(MESS) megadriv.xml: Added a proto, dumped by alcoatjez. no whatsnew.
+ misc consistency/status fixes. no whatsnew.
SLEIC - added notes
(MESS) gbcolor.xml: added new dumps from BigFred and taizou. no whatsnew.
(MESS) nes.xml: added dumps of Super Maruo (first pirate FC game ever), courtesy
of bombman, and of a few pirate games, courtesy of maxzhou. no whatsnew.
+ bunch of misc tiny fixes (thanks Tafoid)
6532riot.c: Slightly better reset fix. Fixes some more a2600 regressions. (nw)
fixed VS2012 warnings in src/emu/machine/scsicb.c (no whatsnew)
don't use ROMX_LOAD when it's not needed (nw)
added demon color overlay
spcenctr .lay placeholder, this one is kinda complex but i always wanted to add it to internal artwork
New preliminary driver for Webak MPU-12 platform. [Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
Fruit Star Bonus (Ver 8.20PIR) [Roberto Fresca, Team Europe]
atari_s2 : wip and placeholder
Removed protection hack patches and emulated protection routines for Caveman Ninja [IQ_132 & JackC]
dummy invrvnge_sound_map, any volunteers to decrypt the audiocpu rom?
hercules : hooked up mechanical sounds [Robbbert]
Deleted unused file.
Video System improvements. Further unification of the functions, improved rendering of players in 3on3dunk and promoted it to working, also further improves the sprites in twrldc94. From Haze (nw)
New games added or promoted from NOT_WORKING status
---------------------------------------------------
3 On 3 Dunk Madness (US, prototype? ) [David Haywood, ShouTime, Smitdogg, The Dumping Union]
it would help to commit all changes. sorry.
pinball small cleanup
New not working game [Robbbert]
added superbug color overlay (info from external artwork by Mr Do)
new Double Axle clone
Newer US version by way of Taito's rom numbering scheme
New Clone Added
----------------------------------
Double Axle (US) [ShouTime, The Dumping Union]
new Angler Dangler clone added
New Clone Added
--------------------------------------
Angler Dangler [Tornadoboy]
suna8.c update [Luca Elia]
* Emulated the protection in sparkman
* Support for two sprite chips
* Support for two sample ROMs
* Fixed color cycling in hardhea2
* Per-game tile banking
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Spark Man (v2.0, 2 sets) [Luca Elia, Stefan Lindberg]
(MESS) fixed coco3 regression. (nw)
modernized some static calls in various drivers (no whatsnew)
Drink from the firehose, my pretties (nw)
New games marked as GAME_NOT_WORKING
------------------------------------
Bingo Mania [Team Europe]
readded mranger, it was deemed insignificant and removed in 0.37b13
Bingo Mania: Added another revision, carrying a new game. This board has only one game.
The system is a multi game with up to 3 different games, selectable at startup.
So, the games addition should be...
Bingo Mania: Added another revision, carrying a new game. This board has only one game.
The system is a multi game with up to 3 different games, selectable at startup.
So, the final additions should be the following ones...
New games marked as GAME_NOT_WORKING
------------------------------------
Bingo Mania (P03-P07-P14) [Team Europe, Angelo Salese, Roberto Fresca]
Bingo Mania (A03) [Team Europe, Angelo Salese, Roberto Fresca]
New clone added
----------------
Rapid River (RD3, unknown version)
ok, that rapidrvr dump is a prototype
williams system3 : fixed outhole bit.
New clone added
-----------------
Seibu Cup Soccer (set 3) (not working)
added rapidrvrp inputs for accessing the developer test menus
(gsword.c games are also by allumer)
added service button
added preliminary analog controls
YM2612: fix LFO AM waveform [Eke-Eke, R. Belmont]
Fun World driver improvements [Roberto Fresca]
* Added 'Bonus Card (Austrian)' from Fun World.
* Added PCB layouts.
* Set Big Deal sets and Jolly Card hybrid as clones
of Bonus Card.
* Cleaned up the code.
* Changed company name 'Funworld' to 'Fun World'.
* Added technical notes.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bonus Card (Austrian) [Roberto Fresca, Team Europe]
more amiga movement + fixes by haze (nw)
More Fun World driver improvements... [Roberto Fresca]
- Renamed the internal layout artwork: bigdeal --& bonuscrd.
- Default Bonus Card & Big Deal DIP switches positions, that
allow boot the system without errors.
Pennant Fever : fixed slow response. Still Crazy : added workaround notes to enable play.
fix for j6ewndg regression (nw)
Little note update, nw
use DEVCB2 for hooking up irq controller to cpu core (nw)
added textlayer palettebase and bgcolor
Williams Pinball : WIP
new clone added
Not working, just like the parent set Wave Shark. Sometimes a reset causes a bad &22M& (EEPROM??)...
New Clone Added
------------------------------------
Jet Wave (JAB, Japan v1.04) [ShouTime, The Dumping Union]
Decrypted graphics in &Saint Dragon (set 2)& [Luca Elia]
[MESS] Improved the inputs in CD32 (by adding a mirror of the first button where the regular Amiga reads it) this allows the majority of the booting CD32 games to actually be started. [David Haywood]
[MESS] Expanded cd32.xml softlist entries to highlight more future test cases. [David Haywood]
exprraid.c: Correct information in the header about the games. - NW
one of the lock/unlock checks was at another address anyway
m6502: IRQ fixes [O. Galibert]
btime: Implement the Deco CPU-7 and C10707 [O. Galibert]
Improvements to Pool 10 in Dino 4 hardware [Roberto Fresca]
- Decrypted the program data & address. GFX need to be decrypted.
- Added some technical notes.
Copy/paste error (nw)
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Harem [Dave Hollister, hap, Luca Elia]
tms5220&friends: Change chirp waveform to match the chip more closely,
acoustically. This will require completion of a pending decap to verify
as correct, but it certainly sounds better. [Lord Nightmare]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Kkot Bi Nyo Special (Korea) [gp-lee, Guru, Luca Elia]
Fixed ROMs labels, locations and pcb infos of mbomberj, mbombrd, mbombrdj sets, all confirmed and verified on real hw. [Team CPS-1]
Reapplied dec8.c pixel clock changes ...
scsicd: Add STOP command [PKGINKO]
firebeat: Some additional ATAPI support [PKGINKGO]
New games added as GAME NOT WORKING
-----------------------------------
ParaParaParadise 1st Mix Plus [PKGINKO, R. Belmont]
v9938.c: Removed the &ignore-sprite-limit& hack entirely. [Wilbert Pol]
porter : fixed graphics [Robbbert]
(description correction)
firebeat: hack display list switching for keyboardmania too (nw)
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jong Yu Ki (Japan) [Takahiro Nogi, Luca Elia]
preliminary support for starfire sound samples
Firebeat updates: [Anonymous, R. Belmont]
- Dumped missing audio CD for ppp
- Dumped missing security dongle for popn5
- Redumped BAD_DUMP discs for popn7 and verified security dongle against new dump
- Redumped BAD_DUMP audio now syncs with graphics
- Redumped BAD_DUMP discs for ppp11
New games added as GAME_NOT_WORKING
-----------------------------------
Pop'n Music 4 [Anonymous, R. Belmont]
Pop'n Music 6 [Anonymous, R. Belmont]
Pop'n Music 8 [Anonymous, R. Belmont]
Pop'n Music Animelo 2 [Anonymous, R. Belmont]
New clones
----------
Astrians (clone of Swarm) [Robbbert, MisfitMAME]
Bomber (clone of Scramble) [Robbbert, MisfitMAME]
Frogger (Coin Music) (clone of Frogger) [Robbbert, MisfitMAME]
Ghost Munchers (clone of Pacman) [Robbbert, MisfitMAME]
Mark the display for screenless systems as changed whenever an output has changed. [Wilbert Pol]
floppy: Default on head 0, not 1 [O. Galibert]
witch.c: Minor doc update - NW
CPS-1 update [Team CPS-1]:
* Added CCPRG.11D, QAD63B.1A, TN2292.1A PALs
* Replaced the old PAL S224B.1A with the one
coming from the real dump [Corrado Tomaselli]
* Identified and documented qadj as a genuine
Japan Resale Ver. board, qadj -& qadjr
* Added &Japan Resale Ver.& note where needed
* Updated and realigned games table in video\cps1.c
* Minor fixes
Changed flash access to use 16 bit handlers [smf]
New games marked as GAME_NOT_WORKING
------------------------------------
Gachaga Champ (GE877 VER. JAA) [smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v, T. Bailey, Mr. CAST, J. Finney, M.David, anonymous, Pernod, hap, gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union]
pico.xml: added a new Euro dump and better documented some of the older dumps. [TeamEurope]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Gachaga Champ (GE877 VER. JAA) [smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v, T. Bailey, Mr. CAST, J. Finney, M.David, anonymous, Pernod, hap, gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union]
SC4, moved all Dutch games to their own section (even when the titles are the same the games aren't and they're build on very different codebases)
Bulk replace of Jumper settings from Dip-Switches menu to Game Configuration in toaplan2.c, nw
more neogeo / cd cleanups, improves sound for ncd (nw)
wd_fdc: Fix sector sizes and (most) timings [O. Galibert]
Still need to fix up the timings w.r.t head loading and settling time.
kodb : fixed flashing when hit instead of disappearing [Barry Harris]
Add another CP/M8-6 version to the ibm5150 software list [Kaylee]
some further notes by me on the m1ab sound types (nw)
New driver for Kuru Kuru Pyon Pyon....
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Kuru Kuru Pyon Pyon (Japan) [Roberto Fresca, hap, Fyrecrypts, anonymous,
btribble, Yohji, Smitdogg, The Dumping Union]
started giving sc1 the same documentation makeover (nw)
New games added as GAME_NOT_WORKING
-----------------------------------
Final Lap 3 (bootleg) [ANY]
loading the actual dumped roms is usually a good idea (nw)
s11: Added Language jumper
Added communication to background music board
Made Ball/Match display a 7-segment LED.
Stupid stupid stupid ! (nw)
mcs96: divb reg,#nn fix [O. Galibert]
voodoo: Added Voodoo3-specific targets for cmdfifo packet type 5. (nw)
Cosmicmo, cosmicm2 : Turned 2 cabinet switches into 1, and fixed cocktail mode.
new NOT WORKING GAME
Manhattan [Charles MacDonald, The Dumping Union]
(it loads, but I have no idea how you're meant to play it and the attract demo does nothing but cycle the title logo?)
ok, I guess it's actually playable, you just have to know to press the button when you're on the trampoline, graphics still seem bad at times tho, so tagged it as imperfect graphics instead.
Kuru Kuru Pyon Pyon: Added hopper emulation. The game is now working
properly without jams. Also added coin counters, coin lockout, and
some extra documentation from Charles MacDonald... [Roberto Fresca]
merit.c: Further input & dipswitch corrections / improvements and some additional documentation updates. [Brian Troha]
s11,s11a,s11b: Improved background music board communications, and adjusted clock of the 68B09E. Some music can now play in System 11B games.
MT4903 : bublbobl, cocktail mode fix [Robbbert]
hlsl: Added bounds-checking on presets. [MooglyGuy]
hlsl: Cleaned up render target management. May provide better behavior in games
that use multiple resolutions, e.g. tekken3 and stv. [MooglyGuy]
Naomi: Updated a few previously unknown game numbers [Arzeno Fabrice]
DSP16 : Additional opcodes. [Andrew Gardner]
DSP16: The PC moves on from potentially all used opcodes now. [Andrew Gardner]
Out of whatsnew.txt:
I believe I've roughed in each of the opcodes the QSound program uses (every
opcode the dsp16 has except three, apparently). Even without all flags being
set and conditions being tested, reasonable memory regions are being accessed.
Unfortunately, though, I've found what I believe to be my first bad opcode
(at PC=03e6 and will have to do a bit of spelunking to see what I can make of
Fixed service and test inputs mis-matches
XML note before I forget
new clone (bootleg) of WWF Superstars added
wwfsstar.c: Correct rom loads for genuine PCBs sets and correct a few rom labels. Added the bootleg set and documentation about it. [Brian Troha]
New Clone Added
-----------------------------------
WWF Superstars (bootleg) [Brian Troha]
New WORKING clones added
------------------------
Super Pool 99 (Version 0.33) [Any, The Dumping Union, Roberto Fresca]
Super Pool 99 (Version 0.26) [Any, The Dumping Union, Roberto Fresca]
Few minor cleanups.
Fix raster games with HLSL, nw
Added -lr as an alias for -listroms
The downside of a global replace (nw)
cleanup: double-line functions, some comments
new NOT working
Super Pinball Action (prototype) [The Dumping Union] (insert extra credits if needed)
this is weird, it's a very early proto, it BARELY fits the existing hardware profile at all. palette format is different, tile format is different, but stranger still there is an extra z80 rom (I see no extra z80 on the pcb) and a ROM containing tiles at a horizontal orientation?!
furthermore spriteram colour is in a different place, and overall mixing must be different too, plus it only ever writes the background for one of the levels to the 2nd layer, so the first table shown in attract looks strange and has bad colours.
not a clue what to make of this at the moment.
[CDI] Modernize MCD212 device. [MooglyGuy]
more of the same (nw)
Fix SH-2 non-DRC compile
cleaned up protection data (verified on board)
set proper DEBUG defines in makefile (nw)
additional notes (nw)
(MESS) merged md_havoc_state with md_boot_state. nw.
Fixed linescroll for VDP2 bitmap layers [Angelo Salese]
Reverted x1_010 modernization. (nw)
I don't have the time between now and Monday to figure this one out.
(This doesn't undo any changes done by other modernizations)
fixed uninitialized memory in src/emu/cpu/es5510/es5510.c (nw)
video/jaguar.c: Fixed PIT functionality (fixes Tempest 2000 controls). (nw)
cleanup (nw)
Revert one line
Modernization of drivers part 25 (no whatsnew)
(MESS) abc80x: Connected RS-232 ports to Z80 DART/SIO. (nw)
Actually I think it's safer like this (otherwise you possibly miss an irq if both are enabled), nw
idectrl: words 57/58 of IDENTIFY DEVICE are total sectors, not sectors per track [R. Belmont]
As commented, this is the case for ATA-1, -2, -3, -4, and -5. The CFFA2 Apple
II IDE card firmware relies on this value being as documented in the standards
to properly detect the drive size, and none of the usual sensitive Atari/Midway
games are broken by the change.
(This field is unused in ATA-6 and later)
And commented out DMAC while at it
document where RGB framebuffer controls appear to be
looking at the clip windows, this is wrong, so disabled
fix missing line
And the traditional missed file (nw)
Fixed SLEEP opcode in non-DRC SH-2 [Angelo Salese]
bubble sort instead of zbuffer, fixes most remaining gfx problems so I've removed all flags apart from the imperfect sound.
new working game
----------------
Cool Riders [David Haywood, Angelo Salese]
Text decoding ...
* new Mega Touch clones
* out of whatsnew: I verified the Megatouch 5 ( ROC, Standard version) set as a correct dump and removed the BAD_DUMP flag. I checked against 3 other sets and all dumped as the same. The issue with this set is something other then the data dump.
* New Clones Added
-------------------------------
Pit Boss Megatouch II ( ROG, Standard version) [Brian Troha, The Dumping Union]
Megatouch III ( ROK, Standard version) [Brian Troha, The Dumping Union]
Megatouch III ( ROB, Standard version) [Brian Troha, The Dumping Union]
Megatouch III ( ROA, Standard version) [Brian Troha, The Dumping Union]
Super Megatouch IV ( ROE, Standard version) [Brian Troha, The Dumping Union]
Super Megatouch IV ( ROC, Standard version) [Brian Troha, The Dumping Union]
M740 updates: [R. Belmont]
- Added JMP (zp) instruction
- Working interrupts
- Moved 6502 family V line to make room for up to 16 IRQs
another tiny cleanup. nw.
m740: fix branch target disasm for branch-on-bit instructions (nw)
synced CPUS and SOUND in {mame|mess}.mak (nw)
Minor schedule.c optimization
made some of sound devices use device callbacks instead of function callbacks part 1 (nw)
tms5220.c: Extremely minor fix for Speak External based on the 5220c and 5200 decaps, and some small documentation updates. [Lord Nightmare, digshadow]
i386: forgot to save (nw)
s3virge: moved to separate source file (no whatsnew)
* constructed acceptable nvrams for magicrd2b, magicrd2c and royalcrdp which promotes all 3 to working status.
(warpsped description year)
new DD Crew clone
New Clone Added (not working)
--------------------------------------------
D. D. Crew (Japan, 4 Players, FD5) [Porchy, The Dumping Union]
k053250_t to k053250_device (nw)
naomi: Redumped senkosp and initdv3e. [f205v]
new clones
Oriental Legend Special / Xi You Shi E Zhuan Super (ver. 103, China, Tencent) (unprotected) [XingXing]
DoDonPachi II - Bee Storm (various sets) [Mr. CAST, Smitdogg, Tormod, The Dumping Union]
Correct bit for POK_KEY_BREAK which now allows colon/semi-colon [:;] key to work properly [Tom Clayton]
more cleanup (nw)
renamed the gte acc class to int44 to better describe what it is & uses the register names instead of the array index in a couple of places (nw)
made BEEP and RAM devices initialize in constructor of driver classes (nw)
changed loop detection hack to use address mask to stop it crashing, nfs vrally 2 doesn't crash straight away but it's graphics are completely corrupt. (nw)
Use inputs made for the game added (pokermon). This fixes an &defined but not used& compile error. (nw)
invqix.c: Add a note about an alt PCB showing a different PCM rom label. - NW
new clones
Moon Cresta (Petaco S.A. Spanish bootleg) [Ricky2001 (from AUMAP)]
modernised adc083x, ds2401, upd4701 [smf]
flstory.c: Corrected a couple of dipswitch names for Rumba Lumber and change clocks to be XTAL based. [Brian Troha]
attempt at a better name for what this actually is. (nw)
Adds statesave (ss) & stateload (sl) commands to the debugger. [Andrew Gardner]
new clones
Guardian Storm (vertical) [Brian Troha & The Dumping Union]
Added DIP switch location to Namco System 11 & 12, also removed unused test dip switches. [smf]
tidied up 16 bit flash hookup (nw)
new Suzuka 8 Hours 2 clone added
New Clone Added
------------------------------
Suzuka 8 Hours 2 (Japan) [ShouTime, The Dumping Union]
aleck64: notes
add informative note from PhilB
(nothingh)
added save state to the remaining devices modernized by me in the past few days. nw.
uncommented it now that the .mak file is in (nw)
The wrath of GCC 4.0.1 rumbles across the plains (nw)
i386dasm: stos, scas and ins always use es (nw)
jackal.c: Corrected rom names and added PCB locations to them. Added correct roms for the bootleg version. [Brian Troha]
new Rapid Hero clone
New Clone Added
------------------------------
Arcadia [system11]
same as previous (nw)
rearrange more code (nw)
Modernized s2636 sound device. (nw)
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