The editorthe form cannot be...

the editor cannot be influenced by what he thinks a given word ought to mean....._百度知道
the editor cannot be influenced by what he thinks a given word ought to mean.....
what做a given word ought to mean的宾语,那what能放在thinks的后面吗
提问者采纳
what不能放在thinks的后面。2,首先要弄清楚一点1,因为what除了作thinks的宾语.:what he thinks a given word ought to mean. what能放在thinks的后面吗.what做thinks 的宾语,所以叫做宾语从句,还起引导宾语从句的作用?要明白这个问题..,由于这是一个从句..整个都是介词by的宾语。只有动词才有宾语
太感谢啦,经过你的一点拨,这种感觉真的很好,,本想给你5分,可我财富值不够,,再说一次谢谢啦
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出门在外也不愁The editor cannot be influenced by what he thinks a given word ought to mean.我还想问一下,这个句子不是被动语态吧?怎么分辨?_百度作业帮
The editor cannot be influenced by what he thinks a given word ought to mean.我还想问一下,这个句子不是被动语态吧?怎么分辨?
The editor cannot be influenced by what he thinks a given word ought to mean.我还想问一下,这个句子不是被动语态吧?怎么分辨?
嗯.这个句子主句是被动语态.be influenced by .被什么什么影响着.很多类似的结构.都是被动语态.be +动词过去分词+by.
大概意思就是 你被什么什么影响
这句话应该就是editor被what he thinks a given word ought to mean影响。be influenced by 这不就是被动语态的标志吗?
编辑不能受他自己对既定单词的理解的影响 be influenced by
句子是被动语态。加了一个cannot只是否定形式。一般由be(包括它的各种形式 ) +w过去分词就是被动语态。如i am .excited 实际是形容词,是单独一个单词,所以不是被动语态。只是主系表结构。另外本句中有个by也是标志之一...下面这个程序为什么不需要结束标签和This example cannot be editedbecause our editor uses a textareafor input,and your browser does not allowa textarea inside a textarea.The cat was playing in the garden._百度作业帮
下面这个程序为什么不需要结束标签和This example cannot be editedbecause our editor uses a textareafor input,and your browser does not allowa textarea inside a textarea.The cat was playing in the garden.
下面这个程序为什么不需要结束标签和This example cannot be editedbecause our editor uses a textareafor input,and your browser does not allowa textarea inside a textarea.The cat was playing in the garden.
需要的,按照规范来写必须要有闭合标签,不写闭合标签容易出错应该在结束的地方写上这句LanguageEnglish
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Description
Main Application class.
Static Variables
Path to the Unity editor contents folder. (Read Only)
Returns the path to the Unity editor application. (Read Only)
Delegate which is called once after all inspectors update.
A callback to be raised when an object in the hierarchy changes.Each time an object is (or a group of objects are) created, renamed, parented, unparented or destroyed this callback is raised.
Delegate for OnGUI events for every visible list item in the HierarchyWindow.
Is editor currently compiling scripts? (Read Only)
Is editor currently paused?
Is editor currently in play mode?
Is editor either currently in play mode, or about to switch to it? (Read Only)
Is editor currently connected to Unity Remote 4 client app.
Is editor currently updating? (Read Only)
Delegate for changed keyboard modifier keys.
Delegate for play mode state changes.
Callback raised whenever the state of the Project window changes.
Delegate for OnGUI events for every visible list item in the ProjectWindow.
Callback raised whenever the contents of a window's search box are changed.
The time since the editor was started. (Read Only)
Delegate for generic updates.
Static Functions
Plays system beep sound.
Set the hierarchy sorting method as dirty.
Invokes the menu item in the specified path.
Exit the Unity editor application.
Load the given level additively in play mode asynchronously
Load the given level additively in play mode.
Load the given level in play mode asynchronously.
Load the given level in play mode.
Prevents loading of assemblies when it is inconvenient.
Open another project.
Can be used to ensure repaint of the HierarchyWindow.
Can be used to ensure repaint of the ProjectWindow.
Saves all serializable assets that have not yet been written to disk (eg. Materials).
Perform a single frame step.
Must be called after LockReloadAssemblies, to reenable loading of assemblies.
Delegate to be called from EditorApplication callbacks.
Delegate to be called for every visible list item in the HierarchyWindow on every OnGUI event.
Delegate to be called for every visible list item in the ProjectWindow on every OnGUI event.}

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