minecraft怎么得到我的世界圆石怎么做

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Minecraft我的世界鹅卵石怎么获得 我的世界鹅卵石获得方法
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  鹅卵石是什么,鹅卵石怎么获得。其实我的世界中的物品很多,更别说那些奇怪的东西啦。今天小编给大家带来了我的世界Minecraft鹅卵石怎么获得,鹅卵石获得方法介绍,希望大家喜欢。  我的世界鹅卵石怎么得?  在中满地的“圆石”其实就是鹅卵石。这些石头就是用来合成发射器等等物品的鹅卵石。  圆石,又名鹅卵石,它是从石头通过镐撸下来的(什么镐都可以撸),就是普通石头,一眼望去好多的那种最普通的石头。  以上就是小编为大家带来的我的世界Minecraft鹅卵石怎么获得,鹅卵石获得方法介绍,希望对大家有所帮助哦。
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圆石生产器又名刷石机,它能于不破坏地形的情况下生产。 当流动熔岩接触水时会形成圆石,圆石生产器的运作原理就是基于这个现象。当圆石形成后,这块新形成的圆石会隔开熔岩和水。而当新形成的圆石被移走后,熔岩和水便会再接触,从而再形成另一块圆石。
圆石生产器有不同的设计,当中最简单的是建造一个十格长的沟,于两端分别放置一个水方格和一个熔岩方格,圆石会在熔岩方格旁边形成。
建造时必须避免意外地制造出,因为当水接触到静态熔岩时便会形成黑曜石 (详见 )。对不同液体有所了解能避免建造时遇到这个错误。
标准生成器很早就有了。但是流行程度一直不高,因为圆石这种东西实在是唾手可得。然而在空岛世界里十分有用。
标准圆石生成器需要玩家把生成的圆石刨下来然后收集起来。
能用于使圆石生产器自动化。活塞式圆石生产器和标准圆石生产器的工作原理相同,但会使用一个活塞来推开新生成的圆石或石头,这样就能接着生成新的圆石。活塞式圆石生产器有两种用途:一种是给玩家生成一个很大的圆石矿,另一种是用来建设能自我维修的建筑。 在Bata1.9版中,熔岩从上方落入水中会生成光滑的。石头比圆石更容易被挖掘,也可以通过带有精准采集效果的镐来直接获得石头。以这种方式制作的自我维修建筑会得到一个不同的、更自然的外观。
要制作活塞式圆石生产器,可以考虑采用以下3个组成部分:
核心:水和熔岩,它们能产生新的圆石。
(和):时钟信号发生器发出脉冲信号,使活塞将新产生的圆石推开。
可选部分,二级活塞:将生成的圆石推得更远一些,以便生产更多圆石。
被基岩包裹的圆石生产器核心
石头/圆石用的活塞可不要用粘性的哦!
这部分与标准圆石生成器类似:让熔岩和水在活塞前相遇。要确保能让红石触及活塞。在水流末端留一个洞,以便把水以竖直形状吸收掉。当把活塞连接到红石时钟信号上之后,这套系统就可以自动产生一排13块的圆石(因为活塞一次推动方块的数量上限为12)。
很少有生成器不用活塞的,因为要制造石头熔岩必须要生成石头的位置的正上方,熔岩向下流至活塞前的水流上。它和圆石生成器一样,一批可以产生一排13块石头。
对红石的基本了解会有帮助但不是必要的。
理想的时钟会在石头生成后发出一个短的脉冲,形成一个新的石头。生成器可以用一个非门来控制开关。
这个简单的时钟是由放置在一块红石火把边创造,在这一块直接对面一块红石灰尘。请注意,红石火把必须连接到同一块有二极管侧面。二极管应该有一个圆石的发电机最大延迟。对活塞的连接分支从红石火把或灰尘。
所需的时钟(侧视图):
由于只能一次性推动12格方块,核心最多只能连续生产13块方块。二级活塞能通过将生成的一列推向其他方向来有效地解决这一问题。可以说,这是与核心活塞推动刚生成的圆石从而生产更多圆石的道理一样。自修复结构将会用到若干个二级活塞和一到两个核心活塞。
触发二级活塞的方式有多种。二级活塞可以与核心共用一个周期触发的红石时钟电路,不过如果多个活塞旁边工作,活塞反复伸缩发出的噪音工作将会让你非常烦躁的。更高级的选择是,一个能感知圆石的生成并发送穿过方块的信号,将送出的信号送到一列二级活塞同时触发它们。
s can be used to automate the cobblestone generator and reduce the amount of cobblestone lost. Piston cobblestone generators work on the same principle as standard generators, but, rather than mining, a piston pushes the fresh cobblestone or stone out of the way, allowing the streams to touch once again. Piston cobblestone generators can be used both to create a large supply of cobblestone that the player can mine later, or to supply a self-repairing structure with blocks. The piston can be driven by a clock, or by a circuit to detect when a cobblestone block has appeared. The cobblestone will extend in a if you don't want it to extend out to the full 13 blocks, you can "cap" it with any unpushable block. Furnaces will do fine, and you have plenty of cobblestone handy to make them.
There are three basic components to consider in a piston cobblestone generator:
The core. This part includes the water and lava that creates the fresh cobblestone in front of the piston. It's generally based on a basic generator plan, with modifications for the piston and redstone.
A clock circuit or block detector, driving a piston. This part generates a signal to drive the piston that pushes fresh cobblestone out. The clock period can be chosen to minimize excessive piston movement.
A block detector is simply a circuit from a power source to the piston, passing through redstone repeaters before and after the spot where the cobblestone will appear. When the block does appear, the repeaters can push current through it to trigger the piston.
A clock generates its signal repeatedly at fixed intervals. Any of the basic repeater clocks will do perfectly well, but you want a total period of at least 7 or 8 (that is, a 4-clock or longer).
The core piston itself is usually non-sticky, but some block-detector CSG designs have a sticky piston with a transparent (non-conducting) block.
Optional secondary pistons. Since pistons can only push a maximum of 12 blocks, the core will only produce at most 13 cobblestone blocks at a time. This can be greatly increased with secondary pistons that guide the row of cobblestone in other directions. Like the core piston, the idea is to get the fresh cobblestone out of the way so that more can be created. A line of secondary pistons may also be used to move the blocks directly into self-repairing structures. Secondary pistons can be triggered by the same clock or detection circuit as the core piston, but this can be noisy if there are many of them. Alternatively, they can get their own clock or detection circuit.
Lava flowing into water from above creates smooth . Stone can be mined slightly faster than , and it can also be collected as stone using a pickaxe with the Silk Touch . Using smooth stone also gives self-repairing structures a different, more natural look.
Smooth stone generators are rarely designed without s, as lava needs to be directly above the stone generated. Lava must flow down into flowing water in front of the piston. As with cobblestone generators, a single-piston design can only make a row of stone up to 13 blocks long.
This will create 24 blocks of stone at the press of a . And because it runs by lava flowing over water, (not the other way around) you do not need to worry about the lava source block becoming .
Start by creating the structure where the stone will form.
Find a place to build your farm. It should have a part that is exactly 4 blocks high and has at least 4 blocks of space in either direction.
In your chosen 4-block area, place a
facing down on the ceiling.
On the floor below the dispenser, place two blocks on top of each other. The block to use depends on the type of pickaxe you plan to use.
If you plan to use an iron or diamond pickaxe, the blocks should be obsidian. Otherwise, you can also use an ore besides coal or nether quartz, or you can use a mineral block besides coal, quartz, or redstone.
can be obtained without the silk touch .
If you plan to use a stone pickaxe, exclude iron ore, , , or .
4 blocks away from your 2-block tower. These will be the corners.
Connect the corners by placing fence or nether brick fence in a diagonal line towards adjacent fence posts.
Place water source blocks on the floor (not the two-block tower)
Finally, put a lava bucket in the dispenser.
You also need a redstone circuit to make the dispenser place the lava and then retrieve it. To create it, you will need to be above the future stone farm. The following steps explain how make a repeat circuit.
Place a sticky piston facing up.
Place an opaque block (The page "" has a list of transparent blocks, which are the blocks you should not use.) on top of the sticky piston (the sticky piston should move the block. See the page "" for blocks where the sticky piston will do something else if you're not sure).
Place some . The redstone wire should connect to the dispenser. Connect this wire to a block with a button attached (Make sure this block is not directly above your future stone farm. This way, you can easily press the button outside the stone farm when you want to make stone.)
For the block on the sticky piston to transmit the redstone signal, there needs to be a
next to the block facing away.
Place redstone dust in front of the repeater and set the repeater to a 4 tick delay.
Place a repeater facing awyay from the redstone dust. This repeater should face a different direction than the previously placed repeater.
Repeat steps 5 and 6 until you have 4 repeaters. Make sure that none of the repeaters are facing the same direction. If done correctly, you will not be able to place redstone in front of the last repeater. It should still be a 4-tick delay, however.
Connect the redstone between the last 2 repeaters to another circuit, which will lead to the sticky piston. Include 5 repeaters and set 4 of them to a 4-tick delay. Make sure it is disconnected from any other redstone.
Now your stone farm is complete. To make stone, simply press the button.
Here's how to build a compact cobblestone generator:
1. Dig a trench four blocks long.
2. Dig down one in one of the middle blocks of the trench.
3. Put water in the smallest side.
4. Put lava in the other side.
5. Mine cobblestone!
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