部落战争,为什么别人打我,输了我加20多杯,网上棋牌我输了5万元才扣3杯

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《部落冲突:皇室战争》第二季#2
3平,,我也...
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《部落冲突:皇室战争》第二季#2
3平,,我也是醉了。
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三本也能上冠军杯 部落冲突休闲冲杯技巧解析
来源:部落冲突
作者:QQ张
部落冲突休闲冲杯攻略,部落冲突上冠军杯虽然很难,但不是上不去的,在年初的时候就有一位3本玩家上冠军杯的,今天小编为各位玩家带来是一种休闲冲杯的方法,不过这种方法需要消耗一些钻石~
一、游戏时间
每天打杯时段为晚上8点半以后至12点左右,白天不打,其间要防守二次,睡前一次,第二天中午再守一次,中午那次有时间上游戏的话可以偷偷本~~,攻击援军要石头,防守援军要1女巫1法少量野蛮大量mm,有时也会配1个球或苍蝇或加点法师。
最开始的杯段在水晶3,带上满库资源,直接外置了金、黑库,屌丝流半打半防,被打就破盾再防,很快就上到了黑1,轻松愉快。
这个杯段其实还是可以屌丝流,只是不太愉快了,进度比较慢,由于不缺资源,所以开始改用标准3石头石法,加1皮卡2女巫,法术为2冰2狂暴1闪,速法术工厂和双王,兵能跟上,所以不用速,出门条件为双王醒和保证3个以上法术,20杯以上,好打好勾援开打。一共用了十天左右时间从2000到了3500。
到了3500以上各方面开始出现问题,对手方面,20杯以上的比较难搜;看的上的都比较硬,没的挑,杯高就要硬上;对手如用狗守家,闪电就白带了,本来只带3药就不足,1冰1狂又要给炸弹人用;资源方面水比较吃紧。
3500之后由于手残加药不足,跪了一次,于是我改了配兵,兵种为4石1皮卡15法21炸弹8野2苍蝇13药水改为2冰2狂暴1跳,且满5药才出门;必须勾援,由于带了一跳,就用炸弹人开墙加勾援。
五、3800以上
到了3800以上,云里雾里比较严重,遇到有杯的都贼精贼精的阵型和陷阱摆放;有点小意外跪了一天白干。于是又改了配兵,去了3个法师和一些屌丝,空20人口造4猪,配合炸弹人,开墙加勾援更稳妥。
六、资源使用
之前造好的兵到家直接开撸,六个兵营里还有两石一皮卡三法师也是待命状态,破盾以后要有个心理价位,几杯的小鱼下手还不如偷本。
3800杯之前资源容易跟不上,要注意节省,比如,炸弹人开了内墙,就能省了个跳,主力到内圈开始打本,剩下的冰和狂暴也可以酌情考虑要不要在下了。
到了3800以后资源不再吃紧,各种偷本,爆了资源还能刷刷墙。宝石使用方面,由于我大约8点半以后开打,所以一次游戏时间不会超过4小时。
第一局我是一定要有大鱼才下手,打玩第一局,补药水上一个加速,等到和双王时间持平再上双王加速(能省就省啊~~),这样用了30宝石,到睡觉前如果双王躺着就再速一下,醒着就省啦,所以一天的宝石用量大约在30-50颗。
一般兵营不用速也比法术快,也可以给小伙伴们的捐捐兵,另外白天我是不打的,造一些主流兵种,可以间断性上线看一眼,有空就补。
打杯最怕的是跪,不秒法术要很久才能打一场,更要注意。但没有不跪的人,要做到的是少跪和减少跪的代价。
少跪,就要做到熟悉你的打法和多练,将你的配置调整到一个最熟悉的状态就不要变了,然后多试几次主流的防守阵型,其实每次我都会先试5个左右的阵,再破盾开打(算是热身吗~~)。
另外留好几只弓和苍蝇补刀;减少跪的代价,小鱼小虾不下手(4200以上的大神请忽略),除非是死鱼、双王不在或阵型非常熟悉的可以考虑,获得的杯越高,减的杯也就越少,打几个杯的还不如去偷本,
3800以上能绝对能搜到到比你想象还要多的外置本。保持良好的心态,玩游戏要个轻松愉快,有一次遭遇两连跪,丢了近40杯,搞的气急败坏想想直是不值得。
不要以为打杯防守没用,红牌以后在防守方面至少给我来300杯以上收益。
说到防守无非就是阵型,要选一个合理的,而且不容易补50%的,然后通过防守记录可以看出打你的大多数人使用什么流派,什么配置。比如我觉的打我有50%是狗球,双王补刀打法,40%是5石双弹跳,10%是标准石法。
了解了这些再看下兵方向,比如的狗球下兵基本都在10点或5点,而5石双弹跳在4点和2点,那么建筑和陷阱要有针对性的调整。
善用电塔,对狗球,让其下兵后被防御建筑勾引聚合,让其攻击溢出,红气球不要被狗和打散的小狗轻易勾爆,对5石,5石一般是在同一点下石头找到方法让其集中走偏与主力DPS分离。
全文总结:
没有太多时间和充足的宝石,也可以休闲的打杯;对于进攻和防守,没有最强的配置和最稳固的阵型,一切都是在不停的练习和调整中。
小编点评:
尽量先开墙,能保证下兵的稳定性,还能拉一拉守家的援军;
冰冻有时不一定要盖地狱,而是盖对你威胁最大的,有时我会盖集中的电塔,有时会盖女王或没被勾完的援兵特别是女巫(主力瞄上了再冰);
善用炸弹人,我会带25个左右,有时4只猪不足以勾完援军,此神器开墙勾援好处多多;
弹板和小炸弹外置,对入主力伤害不大,不如安放在外围,防防炸弹人和清边的法师。
部落冲突八本新阵型
部落冲突九本阵型推荐
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这篇文章还不错,我要收藏
部落冲突十本阵型
部落冲突九本阵型
部落冲突八本阵型
部落冲突七本神阵
部落冲突六本神阵
部落冲突五本阵型
一键训练终于来啦!
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来源:5068QQ游戏&&发表时间: 13:34:35&&
  越来越多的新玩家涌入到保卫家园的战争中,对于新手玩家来说如何用最低的成本换来最实惠的东西是新手玩家们比较关心的。那么新手玩家朋友们如何才能在不花钱买农民的情况下在4-5本速度拿到1250杯呢,下面小编就为玩家朋友们带来了关于不花钱买农民的情况下在4-5本速度拿到1250杯的攻略详解,希望玩家朋友们能够喜欢。
  更多游戏攻略敬请关注5068网
  最近COC比较火爆,新玩家很多,众所周知第三个农民要500宝石,除了1250杯新人没有特别好的办法。
  我作为一个菜鸟新手,玩COC不过几天,经过F妞和群里的朋友们的帮助已经着装的成长。现在刚刚到了5本。
  今天2点到晚上6点4个小时从800+冲到了1250拿了奖励。
  简单讲讲新人如何拿1250。
  1.1000杯以下 把基地放在外面的小伙伴还不多,这个时候需要是打3星拿杯。
  我们需要的就是胖子(潘)MM溜,找到那些新玩的不溜的,木头墙壁的推平了就是。
  2.1000以上基本碰到了都是6本后期7本8本了,这个阶段就不要幻想什么了。
  就是搜送基地的,不要怕多搜,确保万无一失再出手,要不万一失败就会掉30杯,赢一把5-10杯而已。
  注意 1 兵营间断造MM,这样基本可以一直打。
  2 有的人把基地放在地图最边缘内侧,你可以在地图边缘放兵3-4个MM,一分多就打掉了,很舒服。
  3 即使有1-2个箭塔,也可以打掉,多下MM就行,如果有一个迫击炮覆盖,最好掂量一下,即使能打掉也很艰难,弄不好就白忙活半天。
  4 有的人很YD,他们在基地那放炸弹,放弹簧,放隐形的电塔。。。所以MM要先下一个,看看情况 ,实在不行把MM全下了RUSH掉。
  但是一定要把炸弹先踩出来。也可以看好电塔的位置反方向放MM,电塔的攻击范围不大。
  800多杯开始旅程
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蝉童网络 All Rights Reserved.to add this item to your wishlist, follow it, or mark it as not interested
Languages:
Full Audio
Portuguese-Brazil
Simplified Chinese
Includes 30 Steam Achievements
Title: This War of Mine
Genre: , ,
Developer:
Publisher:
Release Date: 14 Nov, 2014
Buy This War of Mine
Downloadable Content For This Game
Recent updates
13 October
This War of Mine experience on mobile devices is now broadened with The Little Ones expansion.
The newly delivered expansion explores the hardships of wartime survival as seen from an entirely new perspective―that of a child. This DLC puts you in charge of a group of adults and children stuck in a besieged city, struggling with basic necessities. TWoM: The Little Ones focuses not only on the reality of enduring war, but also on how even in times of conflict, kids are still kids: they laugh, cry, play, and see the world differently. In addition to thinking about survival, you'll have to summon your inner child to understand how to protect the little ones. Their youth, and their future, are in your hands.
Features:
o Experience the biggest expansion to This War of Mine
o Protect innocent children
o Craft toys, play with kids, and be the caretaker they need
o Meet new adult civilians in scenarios with children
This War of Mine: The Little Ones expansion is available as in-app purchase on Google Play and Appstore for 3.99 EUR/USD.
9 September
Steam Weekend Sale is here!
It's the perfect moment to grab both This War of Mine as well as The Little Ones DLC!
-25%
It's a weekend deal! Offer ends 12 September.
---
Also rememeber that $1 from each purchase of TLO DLC goes to War Child, a charity helping children in conflict-affected areas! Thank you for supporting the good cause!
More info about War Child charity:
“This War of Mine is a gripping survival sim, and a great study of survival during wartime and civil collapse.”
8.4 –
“This War of Mine shows the horrors of war in a way, that we rarely can experience in a game.”
9 –
“Is this a game you want to play? No. Is it a game anyone with a beating heart should play? Yes. A million times yes. It's a longform exercise in empathy, a sobering piece of work that fills in the blanks left when all we see of war are the headshots. It's a much-needed course correct in the current shoot-first-ask-questions-never gaming landscape that supposes war is won because one supreme badguy caught a bullet through his brainstem. No: It's won when the people who lived under his boot get to go home.”
8 –
About This Game
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to surviv struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no g there is only survival. The sooner you realize that, the better.
Inspired by real-life events
Control your survivors and manage your shelter
Craft weapons, alcohol, beds or stoves – anything that helps you survive
Make decisions - an often unforgiving and emotionally difficult experience
Randomized world and characters every time you start a new game
Charcoal-stylized aesthetics to complement the game's theme
Previews:
This War of Mine might be the war game we need.
I was intrigued by This War of Mine's attempts to portray the consequences of war in a way that games have largely ignored in the past. The fact that the psychological and emotional challenges of living under such horrifying conditions are something you have to consider as you struggle gives me added hope that it might treat its hefty and important subject matter with the gravity and complexity that it deserves.
11bit is blazing a new thematic trail amidst the currently popular survival genre, and so far the studio seems to have something special on its hand.
System Requirements
SteamOS + Linux
Minimum:
OS: Windows XP SP3 (32 bit) / Vista
Processor: Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
Memory: 2 GB RAM
Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
DirectX: Version 9.0c
Sound Card: DirectX compatible
Recommended:
OS: Windows 7/Windows 8
Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
Memory: 4 GB RAM
Graphics: GeForce GTX 260, Radeon HD
MB, Shader Model 3.0
DirectX: Version 9.0c
Sound Card: DirectX compatible
Minimum:
OS: 10.6
Processor: Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
Memory: 2 GB RAM
Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
Sound Card: Integrated
Recommended:
OS: 10.6
Processor: Processor:[/b]Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
Memory: 4 GB RAM
Graphics: GeForce GTX 260, Radeon HD
MB, Shader Model 3.0
Sound Card: Integrated
[/list]
Minimum:
OS: Ubuntu 12.04
Processor: Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
Memory: 2 GB RAM
Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
Recommended:
OS: Ubuntu 14.04
Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
Memory: 4 GB RAM
Graphics: GeForce GTX 260, Radeon HD
MB, Shader Model 3.0
(C) 2014 11 bit studios S.A. This War of Mine(TM), 11 bit studios(TM), 11 bit launchpad(TM) and respective logos are trademarks of 11 bit studios S.A. All rights reserved.
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Product received for free
Note: A friend purchased TWOM for me.This War of Mine (TWOM) is a survival platformer game developed and published by 11 Bit Studios. It was released in November 2014. TWOM is based on the city of Pogoren, inspired by various civil wars in Eastern Europe. You play as a group of civilians from various backgrounds that need to survive until the end of the war. This review will cover the campaign, the gameplay, the soundtrack, and the negatives.
Campaign, Gameplay
TWOM features one mode, the campaign. It is incredibly dark and gloomy. It is harsh, emotional, and unforgiving. All of your characters actions have consequences, whether it may be good or bad, the bad mostly outweighs the good throughout the campaign. The primary aim is to reach the ceasefire point, which is around 45 days. TWOM is a very well-structured game because consequences vary. For instance, one character may be more susceptible to innocent killings whereas one may not be, and this affects their mental health. The game's structure revolves around day and night counterparts and survival and crafting are main features of TWOM. Day time allows your characters to craft things, interact with others, cook, and so forth. Night time allows one of your characters to scavenge different places in Pugoren, while the rest either sleep or guard the base. Day and night are solid contrasts because one focuses on survival through defending and the other focuses on survival through attacking.The other main features are scavenging and crafting. At night time, you can choose one character to scavenge. This character will have between 10-17 inventory slots depending on their background, which is how much they can scavenge. Characters can take any item from their base, so weapons, goods for trade, and so forth, which is beneficial because most places you will encounter enemies and some places you can trade your items for others. During day time, crafting is a core component of surviving. The resources you scavenge or trade allow you to build various equipment, weapons, and structures to help improve your home capabilities. For instance, you can build an animal trap and to operate the trap you will need bait through either 1 canned food, which is rare and not encouraged, 1 fertiliser, or 1 chicken. You can then gain two chicken when you catch a rat in which you can cook with a constructed stove. For note, TWOM does not have varying difficulties so in general the game is difficult. I played three walk throughs and on the third attempt I managed to create a sustainable home food economy, but at the trade-off of a lack of weapons, meaning I could not scavenge because I had a knife compared to others guns. Therefore, these mechanics create interesting situations in which you have to deal with scarce resources and adapt to the changing needs of the environment.I will provide a quick snapshot of certain events in my game that capture the emotional intensity of TWOM. On one occasion, I travelled to the church and sneaked into the house behind. A guard attacked me and I killed him. I return to the church the following day and the priest attacks me, I had to unfortunately do the same. I did the same to the last guard down in the basement and before I finish him, he says ''don't do this man'', but I seal his fate. I do this in front of three children of theirs who are crying and loudly yelling ''Patrik, please wake up'' and ''Why did you have to do this''. I want to share this with because this captures the entire experience of This War of Mine. You are civilians trying to survive and not harm one another, rather help each other, but over the duration of the game you become desperate to survive and turn into someone you don't want to be, a thug or a bandit. Your characters experience the emotional trauma of wanting to end the war, but you need to survive and make these uneasy decisions. Later in the game, I experienced another haunting event - raiding an elderly house and attacking them both because I needed resources or my characters would not survive another week. The grandma begs me ''Please don't hurt me, please take whatever you need'', which haunted my characters for the next week. But the question raises of ''was it worth it?'', but you will confront these situations in the game, which is why I describe it as a dark and gloomy game because it really captures the anguish of someone in that type of situation and the consequences of actions.
Soundtrack
TWOM features a great soundtrack that complements the atmosphere and setting. It features beautiful instrumentals that fit each situation. For instance, a darker song when you are scavenging or a lighter guitar song when your day begins.
I will list my negatives here because I emphasis certain points in my other paragraphs. First, there was no tutorial. I didn't like this because it is a tough game and there are a variety of components to understand so I would have liked even a simple tutorial. Second, I did not like the combat system. It felt unbalanced, particularly the enemy mostly outmatching your abilities, resulting in you mostly losing close-combat fights. Lastly, the game crashed on me twice when minimising, but this did not hurt my experience of TWOM.
Conclusion
TWOM is an intense and brutal game. It features an excellent atmosphere that complements the war-torn city of Pugoren. It incorporates a crafting system that allows you to build equipment, weapons, and structures for your base. It's primary selling point is the relationship between characters and their decisions and their overall wellbeing through these decisions and their consequences. TWOM creates situations that showcase the need to survive and the need for your characters to make uneasy decisions for the best of your group. Note, I did not try the DLC yet. At USD$19.99, I highly recommend this game.
- Characters decisions and their consequences and how it affected the game. - Environment. - Crafting and scavenging system. - Day and night system.
- Combat system. - Lack of tutorials.If you found this review helpful, please give it a thumbs up. If you would also like to follow my reviews more easily, be sure to join my group .EDIT 1: I wanted to clarify combat. I understand a military soldier or armed thug could beat me in a close-quarters fight due to experience and likely strength, but I didn't like how the majority of normal citizens could beat me in close-quarters combat, particularly if my character was strong (ie. Boris) or experienced in combat (Roman).
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A few things I've learnt from This War of MineBe a good person and avoid stealing - dies of starvation.Be a bad person and steal to avoid starvation - becomes depressed.Opens the door to a room to see what's inside - gets chased and shot.Be cautious and not open doors to avoid being killed - doesn't have enough to survive, dies.Bargain for something - lacks something else to survive, dies.Help fellow neighbor - risks dying in the process.This game knows how to make players feel depressed, which is exactly what it should do. I survived the war, however because I basically created my own story with the easiest settings possible. But I would always come back and play, so 9/10
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This is a 2D survival game. You play 3 characters (picked at random from a pool of 12) in a house during civil war. Time passes (accelerated) and the objective of the game is to survive until the war is declared over, which happens at a random time so some playthroughs last longer than others.Sound & VisionGraphics are stylish but deliberately dark and colourless. Whether at home or out scavenging, the game takes place within the 2D rooms of a building which is slightly larger than the screen so you can drag the mouse to pan the camera around and see all the rooms, or zoom in and out. Doorways and hidden items are marked by icons and you left-click anything you want to interact with - presumably the single-click is geared towards the Mac mouse.There's a melancholy tune accompanied by the sound of explosions and gunfire in the distance. Some additional music can be found on the radio which you can craft early in the game but in general the ambience is naturally downbeat.GameplayThere are 4 aspects you have to maintain to keep your characters alive: health (injury, sickness); morale. You give instructions to each character during the daytime (craft stuff, sleep, help/barter with the visitor etc) in order to improve these 4 factors, for example build a bed or cook some food. At night you send out one character to scavenge from other buildings while the others sleep or stand guard. As in-game time progresses more and more buildings become available for scavenging. They are graded as safe, risky or dangerous - if you're attacked and injured it can be catastrophic (as I found to my cost). You can also choose to attack others using weapons you've crafted or taken from victims, but this will affect the morale of your whole group so you have to consider it carefully. It's possible (and even advisable) to play the entire game without any conflict.Each of your characters has his/her own strengths and weaknesses which are described in their Bio. You have to learn and exploit these traits in order to maximise your group's survival capability. For example, some have a larger carrying capacity so are
one is good at cooking and uses fewer resou some smoke or drink coffee so you have to provide enough so they don't get depressed.Through the course of the game you're subjected to extra challenges such as winter time and an outbreak of crime during which your scavenging becomes restricted. The severity of these events can be pre-set at the start of the game, essentially the level of difficulty. You can also choose your characters instead of random selection.Once you reach the end of the game (either surviving or not) you see the story of what happened to your characters after the war. In the case of my playthrough they all died in various ways.My ExperienceI knew what type of game this was going into it so I was prepared to make important decisions in reaction to an ever changing environment, and the slick graphics looked nice in the screenshots. The reality of it was not as interesting as I'd hoped and as for the graphics, it hadn't occurred to me that I'd be looking at the same thing throughout most of the game. The store page shows what looks like a cutscene but no such thing exists in-game so I found that a bit misleading.You don't really feel like you're making big decisions, it's just endless scavenging/crafting grind. You're always looking at the same 3 characters walking slowly around a 2D house becoming relentlessly sicker/sadder/more tired so you're always on the back foot trying to keep up, like in a bad dream. The decisions you have to make don't feel proactive. You have a list of items to craft and you have to decide which ones you want, which raw items to scavenge to make them and which buildings to scavenge from. The whole game entails clicking items and occasionally deciding whether or not to help someone or barter with them. It becomes stale. In a Point & Click adventure game you have an interesting storyline, changing scenery and cutscenes. This is just the clicking without much else.Yes yes, I understand the drudgery is the whole point, but when all is said and done this is a game and therefore should be enjoyable and something to look forward to. I had a review to write but when I found myself procrastinating, thinking of this game as a chore and doing 'displacement activities', as my mother used to say (ie. anything else to avoid having to play it) then I came to the realisation that this game is not for me.I don't disagree with the many other reviewers who have given this an 'Overwhelmingly Positive' rating. I totally get it. It is a professional, complex game with a powerful message, but I personally did not enjoy it. It teaches about the hardships of war from non-combatants' points of view, but dare I say a book or the daily news might be a more appropriate avenue than a game? Just putting it out there.Another aspect of the game I found frustrating and unnecessary is the fact that you have no save options whatsoever and if you want to change the level of difficulty mid-game (as I did), too bad, you can't. Any devastating event or bad decision is permanent. You can't revert to a previous save because there are none. Perhaps this is deliberate, in order to force the player to face the consequences of their actions, but to me it's arrogant of the devs to withhold this basic function from the player, as if to say they can't be trusted to play the game as-is.Linux IssuesThe resource requirements of the game appear modest. It's a 2D static environment with only 3 slowly moving characters. So why does it make my i7 CPU run at 100% with the fans screaming like a jet engine, even on the main menu before I start the game, and sometimes freezes or crashes to desktop? It's not just me, others have complained of this. The situation was so bad that I feared for the health of my hardware and decided to play in Windows instead (which doesn't seem to suffer as much), but this further dampened my already sour mood with the game in general.DifficultyFor my coup de gr?ce I'm now going to explain how this game is fundamentally flawed.The first time you play you have no idea what lies ahead so you're flailing around aimlessly crafting whatever you can for no real reason. There can be no informed decisions about anything, it's all just blind guesswork. At this point the difficulty is impossible/unfair. You will not survive.The way you eventually survive is by knowing what's going to happen (the events always follow the same pattern) and therefore which items to scavenge/craft. So in other words you just have to keep repeating the same game until you can predict the future and click the necessary items. Does that seem like a challenge to you?ValueI'd say there's more than enough content to warrant the midrange pricing, if you like this sort of thing. Replay value is compulsory.SteamIt has everything: 30 6 Steam C Workshop, even DLC.VerdictThere is (intentionally) no fun or sense of achievement in this game, until the brief moment right at the end IF you finally survive. It's a point-and-click struggle against the environment which is out to get you. Winning involves learning the situations the game has to throw at you (by repetition) and clicking the right items to keep your head above water. Ratings show that many people enjoy this and you may well agree with them. As a non-Steam-purchase key activation I'm glad that my downvote doesn't affect the overall rating of the game but I can't recommend it with a clear conscience.This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit
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Don't be fooled by the little amount of hours steam shows i have played! For i have been mostly playing the mobile version of this game and it is relentless.The Setting is that of a war ravaged city, and you play as a group of 3 survivors desperately trying to make it through these desperate conditions. Eventually your group expands if you let it, where random individuals will appear at your doorstep asking for roof under their heads. But as i said, the game is relentless where not only do your survivors require nourishment to live, but emotional stability as well.It works like this,-&hungry&, then &very hungry&. Or after feeding with small meals &still hungry&. And starvation can physically affect your characters. You don't have to feed them every day, to preserve your limited supplies. Food alone in this game has a hard tactical curve to it.-&Depressed&, then &sad& so far are the only emotional levels i have had my people experience. Depressed can render your survivors able to reject your every command. While being &sad&, they are still susceptible to listening to your commands. When they are in either forms of emotional states, a speach bubble will appear where you can have another survivor interact with and comfort said survivor. Characters can become depressed by being forced to kill others at night, and normally once one of the group kills the others will be affected as well and become sad. -There are other conditions such as injuries, entoxication, illness, exhaustion/tiredness etc that you have to keep a look out for each individual character. Your decisions affect your group, force them to do wrong to much, and they might just abandon everyone in the dead of night! Also, watch out cause unless individual places are re-inhabited, once you loot an area, its cleared accept for what you didn't take! This game makes you think twice of how to manage through a war ravaged world and how people will react to such situations. And i love every bit of it! Sorry if this review isn't detailed enough, but i only played mostly on mobile so i don't know how different each may be feature-wise,
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-Managed to make it to 12th day with a wealth of supplies. Doing well overall.-Get raided in the night for three nights in a row due to crimewave-Pavlo and Roman get badly wounded as a result-Send out Marko to get bandages from a hospital-Marko becomes depressed because we stole from the hospital-Nobody can do anything because they're either depressed, wounded, or both-Pavlo dies from wounds-Marko runs away in the night-Roman dies from wounds-What have I done8/10 would cry again
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A video game had never brought tears to my eyes.
This one did.
This War of Mine is abstract and artistic, yet disturbingly graphic.
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Reminds me of a grittier version of Bethesda's Fallout Shelter for mobile devices.
I seem to like this game better though.
Each character has a skill or ability to bring to the table, and there are unlimited ways for this game to play out.
I recommend giving this game a try, its the most strategic and intuitive experience I have had in a while.
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Would save a girl from being ????? by a soldier but get shot instead, again.I dont mind the repetitive gameplay.
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Nice things:
Interesting story: scavenge to survive
Multiple strategies: grab/steal what you can
Well chosen and peaceful audio/
Variant gameplay: different locations to scavenge, changing weather,
Beautiful graphics and styling. Could be improved:
User created workshops have compatibility probl
Game bugs (one crash to desktop, one time unable to move a character anymore);
Two Steam achievements never unlock even though they should.Summerizing:Beautiful and peaceful game. Little bit overwhelming at first (what to do) but once you get the hang of how to surive it becomes fun and makes you think about the strategic and ethic decisions you can make. Playtime 45+ hours with all achievements.
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Thank you for making this game.Worth every penny. Amazing soundtrack and designGood concept, learned me some things about war. Survival at it's bestThis game... Is really, really good.
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The game that I play when I am not feeling good in order to have the right mindset for it. Also, it doesn't fail to caption the true monstrosities and horrors of war and the questionable choices you have to make in order to survive. The game is really difficult as it should be since it's fight or flight. 10/10.
This War of Mine isn't just a game. It's a psychological rollercoaster.
Just buy it and play it, amazing game 9/10.
I manage to finish my first playthrough with loads of guns,food and moonshine.i wish it didn't end so quicly, only 42 days,but men its was addicting! Highly recommended if you want the feels...
Worth every penny. Bought this from summer sale for only 10 EUR
War is hell, and tiny gears are your god.I get what they're trying to convey, but they do it mostly through a punishing crafting system and not really communicating anything, expecting you to learn from experience and do it better next time.
Even stuff like winter being 3 weeks away, which you'd think you'd remember how seasons work despite the war being on...
Still, I'll know next time, except I don't think I'll ever revisit it.Worth a run through if you can get it cheap or play someone else's copy, if for no other reason than to see a more serious and realistic game about war.
The hell, Marko. All is fair in love and war. Why do you have to be so sad? Why do you have to go into depression? Why do you have to hang yourself, again? Those grandparents were gonna die anyways, we just saved them the misery of dying slowly. WE'RE IN THIS TOGETHER, MARKO. MAN UP ALREADY.
Couldn't finish it because I got too attached to the characters and I was worried for them when they started to get depressed. Story telling through the characters behavior and thoughts is clever and engaging. Sobering view of war.
Experience the war from d true, cruel and sad side of war. First impression is the most important one, and believe me you will be much more than just impressed. All aboard the feel train.
Stole from an elderly couple. Stole everything in the hospital and killed everyone in there.10/10 would hang myself again
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